Re: pelt mapping
on 11-12-2005 09:08 AM
I agree with FatAssasin. I just planar map the whole mesh, select all the edges that I want to be seams, hit CTRL-B in the UVW window to Break those edges, then just select all and do a Relax operation on it. Bingo, instant perfectly-scaled, distortion-free pieces.
I then go and tweak by hand to line things up and arrange to fit neatly.