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created Challenge #20 - polycountville - Skizot
on 11-11-2005 12:11 AM
saving meh spawt
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created Re: Challenge #20 - polycountville - Skizot
on 11-11-2005 11:45 PM
i can't break 600 polies to save my life [img]/images/graemlins/frown.gif[/img] i hate modelling for rts games too long.
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created Re: Challenge #20 - polycountville - Skizot
on 11-12-2005 01:52 AM
If you submit this to Hawken for rendering like I plan on doing so we should make sure ours are next to one-another.
[img]/images/graemlins/laugh.gif[/img]
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, Administrator,
8,662 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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created Re: Challenge #20 - polycountville - Skizot
on 11-12-2005 02:12 AM
haha will do... i thought yours had more of a kids clubhouse look.
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created Re: Challenge #20 - polycountville - Skizot
on 11-12-2005 03:31 AM
the sad thing is... chair table and four bottles are more polies than everything else [img]/images/graemlins/frown.gif[/img]
sit's at 960 polies with what has to be RECORD wasted space. I'm so used to fitting three models onto one map that i do it instinctively now.
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created Re: Challenge #20 - polycountville - Skizot
on 11-12-2005 09:23 AM
Personally I'd use your spare space to add more foliage to those trees, they look pretty bare, fake and plastic now.
Love the hut, chair and bottles though...
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Challenge #20 - polycountville - Skizot
on 11-12-2005 09:49 AM
Coconuts... or make them beer trees [img]/images/graemlins/wink.gif[/img]
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created Re: Challenge #20 - polycountville - Skizot
on 11-12-2005 10:37 AM
you could throw lots more polygons at those palm trees, they aren't really fitting in with the realism of the rest of the peice
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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created Re: Challenge #20 - polycountville - Skizot
on 11-12-2005 05:38 PM
they HAVe alot of polies... i'll make em bend more
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created Re: Challenge #20 - polycountville - Skizot
on 11-12-2005 05:43 PM
They have a lot of polies!? Why don't you just make them planes with about 12 tris maximum, and alpha-map some foliage on? It's not the fact that they're not bending that's making them look odd, it's the fact that there's exactly 4 identical leaves per tree! Make some more leaves, vary the size, and vary the shape. You could make trees that look hugely better with two leaf textures, an opacity map, and just some geometry work! Go to it!
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Challenge #20 - polycountville - Skizot
on 11-12-2005 06:21 PM
i added more leaves and randomized them some bent the trees a bit more..

and i told you i wasted alot of space

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created Re: Challenge #20 - polycountville - Skizot
on 11-12-2005 06:23 PM
bend those leaves! vary their scale! they're far too uniform now... they look like novelty drinks umbrellas!
the texture work is nice though, keep it up.
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Challenge #20 - polycountville - Skizot
on 11-13-2005 02:20 AM
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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created Re: Challenge #20 - polycountville - Skizot
on 11-13-2005 02:40 PM
palm trees? it's 1024 polies exactly.
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created Re: Challenge #20 - polycountville - Skizot
on 11-13-2005 04:40 PM
haha that coconuts is smiling like a donut.
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, Administrator,
8,662 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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created Re: Challenge #20 - polycountville - Skizot
on 11-13-2005 04:54 PM
There we go! IMHO, that's a lot better... good job.
Maybe some colour variation in the leaves? A bit of yellow/brown here or there would probably help tie them into the rest of the scene and look more natural.
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Challenge #20 - polycountville - Skizot
on 11-13-2005 07:24 PM
Defineatly agree with MoP on the coloring. It would add much more realism, and tie everything together better.
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, Moderator++,
6,236 Posts,
Join Date Nov 2004,
Location Richmond, TX
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created Re: Challenge #20 - polycountville - Skizot
on 11-14-2005 05:39 PM
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created Re: Challenge #20 - polycountville - Skizot
on 11-18-2005 08:16 PM
damn you people and your "ideas"
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created Re: Challenge #20 - polycountville - Skizot
on 11-18-2005 08:19 PM
can u make the wooden chair a bit more weathered? It just stands out against the gritty of the sand, trees, etc. I really like the idea [img]/images/graemlins/smile.gif[/img]
Freelance FX Artist | spacehulk-game.com
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, card carrying polycounter,
2,253 Posts,
Join Date Jan 2005,
Location Austin, TX
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created Re: Challenge #20 - polycountville - Skizot
on 11-18-2005 08:54 PM
Can we see the wires?
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, Administrator,
8,662 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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created Re: Challenge #20 - polycountville - Skizot
on 11-18-2005 08:59 PM
wires coming up... and the chair is on a VERY minimal skin area... but i'll see what i can do [img]/images/graemlins/smile.gif[/img]
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created Re: Challenge #20 - polycountville - Skizot
on 11-18-2005 09:18 PM
Da wire

New Chair

OH GOD THE TEXTURE HORROR

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created Re: Challenge #20 - polycountville - Skizot
on 11-18-2005 09:52 PM
yeah man that looks tons better now!
looking at the original shots and seeing the newest version, it was totally worth it - this has turned out great! [img]/images/graemlins/smile.gif[/img]
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Challenge #20 - polycountville - Skizot
on 11-18-2005 09:58 PM
I agree - a huge improvement for sure. Good job!
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, Moderator++,
6,236 Posts,
Join Date Nov 2004,
Location Richmond, TX
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