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created Challenge #20 polycountville - Vassago
on 11-09-2005 10:58 AM
Securing my spot. I'll post some pics later tonight.
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, Moderator++,
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created Re: Challenge #20 polycountville - Vassago
on 11-14-2005 08:06 PM
All of the artists here are working on this right now. We decided to do old school horror themes for our lots. I chose Amityville, just because I liked that movie [img]/images/graemlins/smile.gif[/img]
It's a bit smaller than the actual house of course, but oh well.
I should have it all textured by the end of the day tomorrow.
The bright greeny is just man-size ref.
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created Re: Challenge #20 polycountville - Vassago
on 11-15-2005 01:08 AM
looks great. can I see another view of the house [img]/images/graemlins/laugh.gif[/img] the top winodws you could make using textures and some planes to the bare tree. Just a thought,
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, card carrying polycounter,
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created Re: Challenge #20 polycountville - Vassago
on 11-15-2005 10:03 AM
I'll post another pic when my site is back up..
Unfortuneatly, there aren't any pictures of the house from other angles. All of the new photos I've found, don't even have the signature 'eye' windows anymore - they've been remodeled. The other sides are basically just more windows, that's it.
**edit: Figures, as soon as I speak of it, my website starts working again :P
I'm going to rework the mesh a bit, and post a new pic in a little while.
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created Re: Challenge #20 polycountville - Vassago
on 11-15-2005 10:09 AM
[ QUOTE ]
Unfortuneatly, there aren't any pictures of the house from other angles
[/ QUOTE ]
You're an Artist [img]/images/graemlins/smile.gif[/img] Unleash you're creative juices! imaging whats behind it [img]/images/graemlins/laugh.gif[/img]
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, card carrying polycounter,
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created Re: Challenge #20 polycountville - Vassago
on 11-15-2005 10:11 AM
I can't see anything!!! 
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, veteran polycounter,
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created Re: Challenge #20 polycountville - Vassago
on 11-15-2005 10:12 AM
Creativity doesn't help when you're going for authenticity! [img]/images/graemlins/smile.gif[/img]
I decided to remove all of the inset edges of the windows, which lost a lot of detail, but gave me back 450 tris or so. I'll be putting it to better use, in other places [img]/images/graemlins/smile.gif[/img]
**edit - it should be working, GX.
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, Moderator++,
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created Re: Challenge #20 polycountville - Vassago
on 11-15-2005 11:53 AM
nope, no images [img]/images/graemlins/frown.gif[/img] for me either.
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, card carrying polycounter,
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created Re: Challenge #20 polycountville - Vassago
on 11-15-2005 01:02 PM
Now i see it. Ooooh...nice. Another team working on a PC challenge. Very cool.
Funny thing, my webhosting has been down as well. [img]/images/graemlins/frown.gif[/img]
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, veteran polycounter,
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created Re: Challenge #20 polycountville - Vassago
on 11-16-2005 11:12 AM
Here's a bit of an update. I'll try to finish it up today.

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created Re: Challenge #20 polycountville - Vassago
on 11-16-2005 05:12 PM
Nice Nice :P. Nice looking texturing, and the leaves, very nice.
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, vertex,
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created Re: Challenge #20 polycountville - Vassago
on 11-16-2005 05:24 PM
daaaamn. That looks great.
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, veteran polycounter,
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created Re: Challenge #20 polycountville - Vassago
on 11-16-2005 05:56 PM
awesome stuff vassago!
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, MoP,
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created Re: Challenge #20 polycountville - Vassago
on 11-16-2005 09:48 PM
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, Moderator++,
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created Re: Challenge #20 polycountville - Vassago
on 11-16-2005 09:52 PM
2 words: Simply. Stunning.
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, MoP,
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created Re: Challenge #20 polycountville - Vassago
on 11-16-2005 10:26 PM
great work, really well done. I especially like what you did with the glows and lighting for the beauty renders.
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, veteran polycounter,
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created Re: Challenge #20 polycountville - Vassago
on 11-16-2005 11:01 PM
That's truley wicked. Amazing texturing.
Question: Was that very pre-planned out? or figure out as you go?
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, vertex,
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created Re: Challenge #20 polycountville - Vassago
on 11-16-2005 11:16 PM
Thanks!
Our entire art team decided to do this, and our director said we should do a horror theme. I looked online and found this pic, and just went from there. Granted, I changed some things to make it my own, but it's still pretty authentic.
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created Re: Challenge #20 polycountville - Vassago
on 11-16-2005 11:24 PM
Cool. Nice ref. This helps me in my battle, thx
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, vertex,
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created Re: Challenge #20 polycountville - Vassago
on 11-17-2005 03:56 AM
awesome. hey now everybody make your houses using this one for art direction so it all matches.
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created Re: Challenge #20 polycountville - Vassago
on 11-17-2005 04:17 AM
wow, very cool, has a great feel to it.
Principal discorded
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, triangle,
465 Posts,
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created Re: Challenge #20 polycountville - Vassago
on 11-17-2005 06:17 AM
A very polished entry mate, nice tight textures!
"You put bones in the tits, but not in the hair... LOL!"
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created Re: Challenge #20 polycountville - Vassago
on 11-17-2005 10:59 AM
very nice! perfect!
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, insane polycounter,
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created Re: Challenge #20 polycountville - Vassago
on 11-17-2005 12:26 PM
Vaggino that rocks dude. Great job.
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created Re: Challenge #20 polycountville - Vassago
on 11-17-2005 12:30 PM
this is awesome!. The night effect works great! Congrats on finishing early [img]/images/graemlins/laugh.gif[/img]
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