Author : disting


Reply
Reply
 
Thread Tools Display Modes
Justin Meisse's Avatar
Old (#1)
I'm throwing my hat in, and this isn't just a place holder post either!
http://www.artbyjustin.com/models/po...polyplot01.jpg
I'm going to have a tree growing on top and put some nice furniture and whatnot inside, ahhhh, so relaxing.
Offline , Moderator++, 6,719 Posts, Join Date Oct 2004, Location Austin, TX  
   Reply With Quote

Gmanx's Avatar
Old (#2)
Nice. Kinda reminds me of a Dungeon Keeper portal - it has a 'shrine' feeling about it.
"You put bones in the tits, but not in the hair... LOL!"
Offline , polycounter, 1,280 Posts, Join Date Oct 2004, Location Fraggle Rock  
   Reply With Quote

Justin Meisse's Avatar
Old (#3)
Thanks, I might need to put some sort of portal effect on it, like it teleports to my interdimensional mansion (hah, how's that for overcoming the plot size limit!?)

Now the big question: twisty pillars? It's at 784 triangles right now, leaving me only 240 triangles for a small tree on the roof, some grass around the edges and a portal effect.

http://www.artbyjustin.com/models/po...polyplot02.jpg
Offline , Moderator++, 6,719 Posts, Join Date Oct 2004, Location Austin, TX  
   Reply With Quote

cholden's Avatar
Old (#4)
twisty pillars, they look neat, but still a box silhouette, only worth faking with a texture.You could also save a lot by merging those tiney edges, and the other edges that don't add to the shape in the base, and arches.
Offline , veteran polycounter, 3,304 Posts, Join Date Oct 2004, Location Denver, CO Send a message via ICQ to cholden  
   Reply With Quote

Justin Meisse's Avatar
Old (#5)
Got the tree in and did some optimizing, it's at 716 triangles
Offline , Moderator++, 6,719 Posts, Join Date Oct 2004, Location Austin, TX  
   Reply With Quote

Lee3dee's Avatar
Old (#6)
You definately shaved those polys by removing the twisted pillars. Are you going to put anything in the archway?
Freelance FX Artist | spacehulk-game.com
Offline , card carrying polycounter, 2,253 Posts, Join Date Jan 2005, Location Austin, TX  
   Reply With Quote

Justin Meisse's Avatar
Old (#7)
yup!


Gotta represent!

I need to tweak the curves in the texture
Offline , Moderator++, 6,719 Posts, Join Date Oct 2004, Location Austin, TX  
   Reply With Quote

ElysiumGX's Avatar
Old (#8)
hehe...very cool. nice railing.
Offline , veteran polycounter, 4,014 Posts, Join Date Oct 2004, Location Austin, TX  
   Reply With Quote

Zergxes's Avatar
Old (#9)
Word!
--Back in the saddle again.
Offline , triangle, 378 Posts, Join Date Oct 2004, Location Champaign, IL  
   Reply With Quote

Lee3dee's Avatar
Old (#10)
hehe nice! I'll have to find somewhere to put my Maya logo [img]/images/graemlins/wink.gif[/img]
Freelance FX Artist | spacehulk-game.com
Offline , card carrying polycounter, 2,253 Posts, Join Date Jan 2005, Location Austin, TX  
   Reply With Quote

hawken's Avatar
Old (#11)
texture!! [img]/images/graemlins/laugh.gif[/img]
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
Offline , insane polycounter, 5,069 Posts, Join Date Jan 2005, Location .jp  
   Reply With Quote

Justin Meisse's Avatar
Old (#12)
yeah, jeez, that used to be my specialty :P
I'll finish it but it definately won't be done in time:
Offline , Moderator++, 6,719 Posts, Join Date Oct 2004, Location Austin, TX  
   Reply With Quote

Lee3dee's Avatar
Old (#13)
I like the stone look, needs a little more dirt [img]/images/graemlins/laugh.gif[/img] with a transparency map on those leaves, should look amazing!
Freelance FX Artist | spacehulk-game.com
Offline , card carrying polycounter, 2,253 Posts, Join Date Jan 2005, Location Austin, TX  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch