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created Challenge #20 polycountville - Justin_Meisse
on 11-09-2005 10:23 AM
I'm throwing my hat in, and this isn't just a place holder post either!
http://www.artbyjustin.com/models/po...polyplot01.jpg
I'm going to have a tree growing on top and put some nice furniture and whatnot inside, ahhhh, so relaxing.
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, Moderator++,
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created Re: Challenge #20 polycountville - Justin_Meisse
on 11-09-2005 10:25 AM
Nice. Kinda reminds me of a Dungeon Keeper portal - it has a 'shrine' feeling about it.
"You put bones in the tits, but not in the hair... LOL!"
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, polycounter,
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created Re: Challenge #20 polycountville - Justin_Meisse
on 11-09-2005 01:45 PM
Thanks, I might need to put some sort of portal effect on it, like it teleports to my interdimensional mansion (hah, how's that for overcoming the plot size limit!?)
Now the big question: twisty pillars? It's at 784 triangles right now, leaving me only 240 triangles for a small tree on the roof, some grass around the edges and a portal effect.
http://www.artbyjustin.com/models/po...polyplot02.jpg
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, Moderator++,
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created Re: Challenge #20 polycountville - Justin_Meisse
on 11-09-2005 02:06 PM
twisty pillars, they look neat, but still a box silhouette, only worth faking with a texture.You could also save a lot by merging those tiney edges, and the other edges that don't add to the shape in the base, and arches.
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, veteran polycounter,
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created Re: Challenge #20 polycountville - Justin_Meisse
on 11-10-2005 05:31 PM
Got the tree in and did some optimizing, it's at 716 triangles

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created Re: Challenge #20 polycountville - Justin_Meisse
on 11-11-2005 08:27 AM
You definately shaved those polys by removing the twisted pillars. Are you going to put anything in the archway?
Freelance FX Artist | spacehulk-game.com
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, card carrying polycounter,
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created Re: Challenge #20 polycountville - Justin_Meisse
on 11-11-2005 05:27 PM
yup!
Gotta represent!

I need to tweak the curves in the texture
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created Re: Challenge #20 polycountville - Justin_Meisse
on 11-11-2005 06:03 PM
hehe...very cool. nice railing.
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, veteran polycounter,
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created Re: Challenge #20 polycountville - Justin_Meisse
on 11-12-2005 10:35 PM
Word!
--Back in the saddle again.
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, triangle,
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created Re: Challenge #20 polycountville - Justin_Meisse
on 11-13-2005 01:26 AM
hehe nice! I'll have to find somewhere to put my Maya logo [img]/images/graemlins/wink.gif[/img]
Freelance FX Artist | spacehulk-game.com
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, card carrying polycounter,
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created Re: Challenge #20 polycountville - Justin_Meisse
on 11-20-2005 08:18 AM
texture!! [img]/images/graemlins/laugh.gif[/img]
My apps: Dadako
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, insane polycounter,
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created Re: Challenge #20 polycountville - Justin_Meisse
on 11-20-2005 09:55 PM
yeah, jeez, that used to be my specialty :P
I'll finish it but it definately won't be done in time:

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created Re: Challenge #20 polycountville - Justin_Meisse
on 11-20-2005 10:12 PM
I like the stone look, needs a little more dirt [img]/images/graemlins/laugh.gif[/img] with a transparency map on those leaves, should look amazing!
Freelance FX Artist | spacehulk-game.com
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, card carrying polycounter,
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