thanx for feedback,sorry i have not replied sooner(had flu)
I have attached examples of shoulder i am working on it is very much a wip but i am having major difficulties.
Everytime i settle down to sort this problem i end up giving myself major headache.And it is not just this example all my previous works i encountered major difficulties and although some looked ok i suspect that if they were to be animated(something i have not yet tackled(i am sure the deformations would be quite noticeable.
I have used other people wires for reference as well as using Atlas of human anatomy book,not to mention countless hours searching web for tuts and vids with little success
I am going out on a limb here and asking for your help
please could you send me your model (does not have to be whole model,maybe just area highlighted) which shows a good level of modelling the shoulder/arm area that if animated would look ok via email to
paulkelley69@tiscali.co.uk
In Max format(i use max 7) so i can analyse the workflow and can implement into mine,(dont worry i am not in the habit of stealing other peoples work),failing that if anyone has links for a recent video tut that addresses this i would be grateful.
Really looking for male physique in high poly,lopoly and lo poly for zbrushing(which i assume is made up of quads,which incidentaly is what i am trying to achieve with this example.
some feedback i received mentioned i should do i quick rig to see how it would animate,neverv attempted rigging and will give it a go not sure which is easier to do in max bones or physique but first off i really need to concentrate on getting the modelling part correct 1st.
Once agian thanx for your time and will keep you posted on my progress
