Author : polygoo


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ElysiumGX's Avatar
Old (#1)
Boo!


Item
Pumpkin. 64 tris. 64x64 diffuse

character being textured atm.
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ElysiumGX's Avatar
Old (#2)
can't seem to post in hawken's challenge thread, so I'll ask here.

do handheld games, or any other with stats this low, interpolate pixels? I had to select uninterpolate in XSI so the images wouldn't appear blurred. I like the sharp pixelated look.
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Cubik's Avatar
Old (#3)
Doesn't the PSP support texture filturing and the DS doesn't have that feature? Atleast, that's what I have heard.
FX Artist at DICE
"Glow can especially make your game look a lot better without spending much time on artwork"
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Joshua Stubbles's Avatar
Old (#4)
PSP defineatly supports texture filtering.
I haven't seen a single DS game use it though, so I doubt it's supported.

Looking cool so far, GX [img]/images/graemlins/smile.gif[/img]
[vassago] env artist, Turn10 Studios
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Lee3dee's Avatar
Old (#5)
Looks great Will [img]/images/graemlins/laugh.gif[/img]. Nice to see your taking a break from the ducks. hehe
Freelance FX Artist | spacehulk-game.com
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ElysiumGX's Avatar
Old (#6)
ah cool. thanks for answering guys.
Lee: seriously. break time. we still hanging out tomorrow? get back online.

Character:


256 tris. 128x128 texture.
took me a while to figure out XSI's options so i could get the alphas to render without the texture being filtered.
I can't decide on what to do for monster and scenery.
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hobodactyl's Avatar
Old (#7)
Very cool! They go well together.
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Sage's Avatar
Old (#8)
Nice work. [img]/images/graemlins/smile.gif[/img]

Alex
Alex Perez
Gallery
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cholden's Avatar
Old (#9)
I like the original, all black, no texture version better, but that's cause it was so creepy. Good stuff nevertheless. Looking at your textured version reminds me of low resolution vertex animation (a la quake though kingpin), and I imagine her shaking around like jello for an idle stance. :P
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HonkyPunch's Avatar
Old (#10)
Ya know..that reminds me of alice from american mcgee's alice...with a red dress, of course...
You're gonna carry that weight.
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ElysiumGX's Avatar
Old (#11)
me like Alice

i'm not a fan of the red either. trying something darker.
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ElysiumGX's Avatar
Old (#12)
Monster:


hehe. The usual. 256 tris. 128x128 texture.
Now for a proper setting.
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cholden's Avatar
Old (#13)
Love the plant, that's adorable! "Seymour!"
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ElysiumGX's Avatar
Old (#14)
I'm having too much fun with this. Realtime shadows...wooo!

Tonight's progress on the scene. I still have lots of triangles and texture space left.



edit: holy crap I just earned an additional hour. [img]/images/graemlins/laugh.gif[/img]
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ElysiumGX's Avatar
Old (#15)
Got stuck on the scene. Couldn't fill the texture. Oh well.
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blankslatejoe's Avatar
Old (#16)
hahaha that plant is awesome.
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ElysiumGX's Avatar
Old (#17)
yeah. proud of the flytrap the most. I actually own one. take him out for walks. feed him small children.

Happy Boogeyman's Day everyone! Wooooo!
Now, to celebrate, I shall play some Alice.
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Lee3dee's Avatar
Old (#18)
Looks great! I really like the plant! Was this done in Maya or Max. [img]/images/graemlins/laugh.gif[/img] (runs for cover)
Freelance FX Artist | spacehulk-game.com
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blankslatejoe's Avatar
Old (#19)
heh, i had a flytrap for awhile... one day it became vegetarian and henceforth refused/ignored all insects... it just kind of shriveled away after that.

true story.
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Zergxes's Avatar
Old (#20)
Lee, he uses XSI.
--Back in the saddle again.
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Lee3dee's Avatar
Old (#21)
[ QUOTE ]
Lee, he uses XSI.

[/ QUOTE ]

I know he does [img]/images/graemlins/smile.gif[/img] Its an ongoing joke between us [img]/images/graemlins/smile.gif[/img] Since he's trying to convert me [img]/images/graemlins/smile.gif[/img]
Freelance FX Artist | spacehulk-game.com
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ElysiumGX's Avatar
Old (#22)
Hehe. One of these days.
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hawken's Avatar
Old (#23)
If there was a winner, it would be you! [img]/images/graemlins/wink.gif[/img]
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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HonkyPunch's Avatar
Old (#24)
ahah..i love that game...uhhhmm.. Nice.
Good job.
RAWK HARD
You're gonna carry that weight.
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