Author : afisher


Reply
Reply
 
Thread Tools Display Modes
Toomas's Avatar
Old (#1)
Meet my new friend Mr PumpkinHead



Too bad he is 271 tris and i cant get him to 256 [img]/images/graemlins/frown.gif[/img]
Anyways maybe i unwrap him and release sdk if anyone is interested or something.
Will post wires if anyone wants, right now i feel too lazy [img]/images/graemlins/laugh.gif[/img]
Offline , dedicated polycounter, 1,373 Posts, Join Date Oct 2004, Location Tallinn, Estonia  
   Reply With Quote

Toomas's Avatar
Old (#2)
Ha, take that now he is 255tris (and doesnt look that much worse) [img]/images/graemlins/laugh.gif[/img]
Offline , dedicated polycounter, 1,373 Posts, Join Date Oct 2004, Location Tallinn, Estonia  
   Reply With Quote

Slum's Avatar
Old (#3)
Very cool. I like his hands, looks like he could do some damage. get to texturing him!
Offline , veteran polycounter, 3,638 Posts, Join Date Jul 2005, Location Texas  
   Reply With Quote

Toomas's Avatar
Old (#4)
SDK for those who might want to texture him:
www.hot.ee/ttdr/mr_pumpkinhead_SDK_v1_0.rar
(the flats are 256x256 each but for the submission should be 128x128 for body and 64x64 for the head and then 64x64 alpha for head and hmm.. that leaves six 64x64 for Q3 style shader for mouth/eyes/whatever [img]/images/graemlins/laugh.gif[/img] ) And yes i know there is a lot of wasted space, especially on the head texture but i didnt want to stretch it.

I post screens of the final version tomorrow maybe after i have rigged him.

/edit: WARNING i might change the head UV's [img]/images/graemlins/confused.gif[/img]
/edit2: i wont change them afterall
Offline , dedicated polycounter, 1,373 Posts, Join Date Oct 2004, Location Tallinn, Estonia  
   Reply With Quote

Zergxes2's Avatar
Old (#5)
I like how smooth your outline stayed, especially around the body.
This doesn't mean I've stopped my evil lurking ways.
Offline , null, 17 Posts, Join Date Oct 2005,  
   Reply With Quote

Toomas's Avatar
Old (#6)
Just finished rigging him (didnt turn out very well tho)



The final model is 245tris. Now maybe i will try to texture him...
Offline , dedicated polycounter, 1,373 Posts, Join Date Oct 2004, Location Tallinn, Estonia  
   Reply With Quote

Joshua Stubbles's Avatar
Old (#7)
Eh? Looks like it's working great to me.
Something that low poly can only animate so well, ya know?
[vassago] env artist, Turn10 Studios
portfolio - linkedin -
polycount.wiki
Offline , Moderator++, 6,238 Posts, Join Date Nov 2004, Location Richmond, TX Send a message via ICQ to Joshua Stubbles  
   Reply With Quote

Toomas's Avatar
Old (#8)
Finished the head texture (maybe i will do some seam fixing and perhaps bake GI into it)

64x64 100% self illuminating

Vassago: yeah perhaps i hoped for too much [img]/images/graemlins/laugh.gif[/img]
Offline , dedicated polycounter, 1,373 Posts, Join Date Oct 2004, Location Tallinn, Estonia  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch