Author : afisher


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CheapAlert's Avatar
Old (#1)
First off for my crapfestorama is my scythe!

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cholden's Avatar
Old (#2)
It's good, I dig the blood work, and overall control of low detail. You could probably snake a few polygons out of that mesh, but why? Will there be more? Possibly a grim reaper to hold it, and his sancutary where you get a last chance to play him at a game to return to the land of the living like in Bill and Ted's.
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hawken's Avatar
Old (#3)
nice start! [img]/images/graemlins/laugh.gif[/img]
theres a few wasted polies at the top of the stick.
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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killingpeople's Avatar
Old (#4)
a gargoyle's scythe??
draw without greed
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Lee3dee's Avatar
Old (#5)
nice scythe!
Freelance FX Artist | spacehulk-game.com
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CheapAlert's Avatar
Old (#6)
and the monster is, surprise surprise

254 triangles



i forgot to crop these pics oops
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CheapAlert's Avatar
Old (#7)
phew
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snemmy's Avatar
Old (#8)
wow.. you gave the wang nearly as much texture space as the face....

id like to see you get off the wang fetish and add a few more polies to give him some better defined hands and feet and maybe a slight more def to the shoulder. basically you've got a cool little guy there but break the 256 limit slightly and give him a little more shilouette.

[img]/images/graemlins/wink.gif[/img]
=^.^=
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Slingshot's Avatar
Old (#9)
I would have to agree with snemmy nuke the "wang" and use the polys twards the feet, The hands are ok but the feet need to be a little more defined. Nice model though it makes me think I could of used my polys better on my wolf-man.
Offline , spline, 206 Posts, Join Date Sep 2005, Location ------  
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cholden's Avatar
Old (#10)
Without wasting resources on the cock, it wouldn't be cheap. I mean really, browse around. It's not like we don't tell him to chill on el peni, but it is his way. :P
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Sage's Avatar
Old (#11)
Cheap I really like the model (mesh), it's pretty cute. I guess I would have liked it more if it had a cute skin on it as well [img]/images/graemlins/smile.gif[/img] I was wondering why didn't you just make the hands be closed fists and add more polys to the feet or penis [img]/images/graemlins/smile.gif[/img]

Alex
Alex Perez
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Justin Meisse's Avatar
Old (#12)
You know what they say:
"The penis mightier than the sword"
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Sectaurs's Avatar
Old (#13)
I like it. Wang and all.

But the UV makes me sad. Looks like a lot of unecessary seams and wasted space.
Roböt - The Company - 3D Prototypes and Prints

Lead Artist - Stomp Games
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Cubik's Avatar
Old (#14)

Close, yet so far...

Redo the UVs. I see a ton of small pieces that could be welded together.
FX Artist at DICE
"Glow can especially make your game look a lot better without spending much time on artwork"
Offline , polygon, 568 Posts, Join Date Feb 2005, Location Sweden  
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Needles's Avatar
Old (#15)
Wow that wang must be the most detailed part of the Texture.
uv space vs mesh size is Huge.
Needles is a Ninja.
Offline , triangle, 252 Posts, Join Date Oct 2004, Location Miami  
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CheapAlert's Avatar
Old (#16)
actually due to technical difficulties, I may not make it [img]/images/graemlins/frown.gif[/img]

I tried modeling a cliff, and when i went to texture it, blender rendered it entirely black.

also i'm sick too

I LOSE!
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