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created Challenge #19 Halloween goes low poly - CheapAlert
on 10-22-2005 02:55 AM
First off for my crapfestorama is my scythe!

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, card carrying polycounter,
2,021 Posts,
Join Date Oct 2004,
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created Re: Challenge #19 Halloween goes low poly - CheapAlert
on 10-22-2005 04:16 PM
It's good, I dig the blood work, and overall control of low detail. You could probably snake a few polygons out of that mesh, but why? Will there be more? Possibly a grim reaper to hold it, and his sancutary where you get a last chance to play him at a game to return to the land of the living like in Bill and Ted's.
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, veteran polycounter,
3,310 Posts,
Join Date Oct 2004,
Location Denver, CO
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created Re: Challenge #19 Halloween goes low poly - CheapA
on 10-23-2005 05:13 AM
nice start! [img]/images/graemlins/laugh.gif[/img]
theres a few wasted polies at the top of the stick.
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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created Re: Challenge #19 Halloween goes low poly - CheapA
on 10-23-2005 05:59 AM
a gargoyle's scythe??
draw without greed
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created Re: Challenge #19 Halloween goes low poly - CheapA
on 10-23-2005 09:25 PM
nice scythe!
Freelance FX Artist | spacehulk-game.com
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, card carrying polycounter,
2,255 Posts,
Join Date Jan 2005,
Location Austin, TX
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created Re: Challenge #19 Halloween goes low poly - CheapA
on 10-27-2005 09:32 PM
and the monster is, surprise surprise
254 triangles
i forgot to crop these pics oops
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, card carrying polycounter,
2,021 Posts,
Join Date Oct 2004,
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created Re: Challenge #19 Halloween goes low poly - CheapA
on 10-28-2005 02:02 AM
phew

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, card carrying polycounter,
2,021 Posts,
Join Date Oct 2004,
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created Re: Challenge #19 Halloween goes low poly - CheapA
on 10-28-2005 04:19 AM
wow.. you gave the wang nearly as much texture space as the face....
id like to see you get off the wang fetish and add a few more polies to give him some better defined hands and feet and maybe a slight more def to the shoulder. basically you've got a cool little guy there but break the 256 limit slightly and give him a little more shilouette.
[img]/images/graemlins/wink.gif[/img]
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, dedicated polycounter,
1,432 Posts,
Join Date Oct 2004,
Location KY
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created Re: Challenge #19 Halloween goes low poly - CheapA
on 10-28-2005 04:44 AM
I would have to agree with snemmy nuke the "wang" and use the polys twards the feet, The hands are ok but the feet need to be a little more defined. Nice model though it makes me think I could of used my polys better on my wolf-man.
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, spline,
206 Posts,
Join Date Sep 2005,
Location ------
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created Re: Challenge #19 Halloween goes low - CheapAss
on 10-28-2005 04:51 AM
Without wasting resources on the cock, it wouldn't be cheap. I mean really, browse around. It's not like we don't tell him to chill on el peni, but it is his way. :P
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, veteran polycounter,
3,310 Posts,
Join Date Oct 2004,
Location Denver, CO
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created Re: Challenge #19 Halloween goes low - CheapAss
on 10-28-2005 06:39 AM
Cheap I really like the model (mesh), it's pretty cute. I guess I would have liked it more if it had a cute skin on it as well [img]/images/graemlins/smile.gif[/img] I was wondering why didn't you just make the hands be closed fists and add more polys to the feet or penis [img]/images/graemlins/smile.gif[/img]
Alex
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, card carrying polycounter,
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created Re: Challenge #19 Halloween goes low - CheapAss
on 10-28-2005 03:15 PM
You know what they say:
"The penis mightier than the sword"
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, Moderator++,
6,811 Posts,
Join Date Oct 2004,
Location Austin, TX
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created Re: Challenge #19 Halloween goes low - CheapAss
on 10-28-2005 04:44 PM
I like it. Wang and all.
But the UV makes me sad. Looks like a lot of unecessary seams and wasted space.
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, veteran polycounter,
3,859 Posts,
Join Date Oct 2004,
Location Maynard, MA
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created Re: Challenge #19 Halloween goes low - CheapAss
on 10-29-2005 12:14 AM

Close, yet so far...
Redo the UVs. I see a ton of small pieces that could be welded together.
FX Artist at DICE
"Glow can especially make your game look a lot better without spending much time on artwork"
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, polygon,
568 Posts,
Join Date Feb 2005,
Location Sweden
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created Re: Challenge #19 Halloween goes low - CheapAss
on 10-30-2005 03:15 PM
Wow that wang must be the most detailed part of the Texture.
uv space vs mesh size is Huge.
Needles is a Ninja.
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, triangle,
252 Posts,
Join Date Oct 2004,
Location Miami
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created Re: Challenge #19 Halloween goes low - CheapAss
on 10-31-2005 12:35 PM
actually due to technical difficulties, I may not make it [img]/images/graemlins/frown.gif[/img]
I tried modeling a cliff, and when i went to texture it, blender rendered it entirely black.
also i'm sick too
I LOSE!
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, card carrying polycounter,
2,021 Posts,
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