Recently Iíve started working on a school project where I am part of a modding team. I'm new to modding, I have however done various character models and animation for the web and broadcast. Iíll be doing character modelling and animations for the project, no programming I donít know anything about that.
I have been looking through this forum and other online sources like 3DBuzz, Iíve seen some video tutorials but I still have some questions.
1. What is the (average) height for a character in Unreal, in grid units? Iíve read quite a few contradictory claims from 128 units to 240, so this is a bit confusing.
2. There is an issue in Maya about the axis orientation. I know that you can switch the ďup axisĒ from Y to Z in Mayaís preferences. However I havenít seen this solution in any of the documentation and tutorials, is there a reason why this wont work? Most solutions change the orientation afterwards, in UnrealED or flipping in Maya after the model and animation have been created. If there is a way of setting you scene up to prevent this problem I would really prefer it.
3. How many polygons is decent for a character? We are Using Unreal 2004 for the project. I have found some guidelines UDN - two - UnrealModeling
but they are for Unreal 2003. We wil be showcasing the project on a decent workstation with quite a bit of power. I always assumed the polycount depends on the power of the graphics card.
I am using Maya 6.01 on Windows XP and I plan to use the ActorX plugin. I am still waiting for the Unreal engine and UnrealED to come in, so I cant really test anything yet.