created Removing RGB Tint en-mass
on 09-26-2005 09:22 AM
Ah, the joys of switching assets to a different engine. [img]/images/graemlins/confused.gif[/img]
Anyway, the issue is this. We have an environment, in MAX 5. All the materials have a structure like this:
Diffuse - RGB Tint - Bitmap
Unfortunately, the engine we are switching to, the exporters do not recognise the RGB Tint, and is dropping the bitmap, so we have a very flat world. Resources are tight atm, so rather than re-tooling the exporter, I need to find a solution in MAX. I would like to keep the RGB Tint in the materials, as this gives me the opportunity to lay down blocks of colour to multiplay over bitmaps.
I need to figure out a MAXScript to take
Diffuse - RGB Tint - Bitmap
and give me:
Diffuse - Bitmap
Unfortunately, I don't have my MAXScript books with me here at work, or I would be plugging away now. Was wondering if any MAXScript gurus knew of anything already out there that could do this, or a suitable script that can be jerry-rigged into the task?
the artist formally known as BurntKona, remembers the q2pmp...
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