What would 2D games be like now?
on 09-11-2005 07:58 PM
I've toying around with the idea of doing an indie-side scroller, not for the nostalgia of it, but to create something that matches today's hardware.
What other enhancements would we be seeing had 3D not taken over?
The engine I'm using has:
*High resolution (I will use the same resolution as PSP at 60 fps, but not necessarily for the purpose of pitching the game.)
*Can use entire RGBA images for backgrounds, and a separate invisible layer for collision.
*Does support an unlimited number of parallax layers (will limit this to 5).
*Practically unlimited memory for more animations, larger graphics, etc.