Re: Making the transition from low, to high poly?
on 09-10-2005 07:22 AM
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well, i dove in, and it was fun, but im finding that because i kept myself so strictly regimented in the polycounts i used to go for, even though i dont have a limit now, i still feel like i have to make each vertex count for something, and i keep stopping myself adding in that extra loop >_<
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Not every vertex counts, but every edge row (loop) should have a purpose. Otherwise you end up with hard to control/navigate/alter meshes (which is also bad for animation), and it is really hard to get rid of unwanted detail if there are too many edge loops without a purpose.