Oh, ok I see. So basically one fix to that would be to have my 3 pumpkin segments connected at the top vert, thereby removing 2 UV versions of the same 3d vertex?
EDIT: Not sure what happened. My last post disappeared.
Added some detail and a (crappy) normalmap. I'm pretty much done with this thing. Rather than remap everything, since this is so insignificant, I'll just apply cholden's tips to the next thing I do.
More images later tonight.