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created Gatts/Gattsu/Gats/Gutz/Guts
on 08-29-2005 08:03 PM
Heres wip of the texture. He is just unsder 3k tri's with all his accessories.
Two 512˛ textures, one fot the character and one for this addons.
Got some of the base texturing done but, still need to add the fine details and change some of the colours like his main aromour for example.
The colours on my model look totally different on my crt and my tft monitor, which one should i trust more??

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, spline,
113 Posts,
Join Date Apr 2005,
Location Newcastle, UK
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 08-29-2005 10:47 PM
Never trust a LCD. Some companies won't even allow any texture-related position to use LCDs.
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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, veteran polycounter,
4,550 Posts,
Join Date Oct 2004,
Location Peine, Niedersachsen, Germany, Europe, Sol 3, Milky Way
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 08-30-2005 12:37 AM
how about trusting a monitor that's using some standardized color matching profile? there's a reason why Photoshop is so insistent upon this business of color profiles. That's what you should be looking into, not getting hung up on LCDs vs. CRTs nonsense.
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, veteran polycounter,
2,947 Posts,
Join Date Oct 2004,
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 08-30-2005 05:05 AM
I'm with gauss, had this problem last year at school, as we were using lcd screens, my texture weren't looking the same at all on the lcd and on the crt, then I used the little tool provided with photoshop (the gamma loader if I'm correct) and set both screens to match the same color profile, and everything was cool ! [img]/images/graemlins/smile.gif[/img]
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 08-30-2005 05:18 AM
thinking about it, won't most PC gamers these days be using LCD screens? doesn't it actually make more sense to use them in (PC) development, if thats how most end users will view the stuff?
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, Counter of Polys™,
6,435 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 08-30-2005 05:30 AM
maybe but like they said each LCD looks different. so then you'd rather make the texture on a monitor that displays as true to life color as possible, instead of making it one one that is very off.
but i play alot of games and i can't stand using LCDs. most of them seem very fuzzy to me. i'd rather have my display look good than have an extra foot of space on my desk.
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, vertex,
35 Posts,
Join Date Apr 2005,
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 08-30-2005 05:59 AM
I use a mac widescreen CRT and dont really see any difference in colors (besides the fact that they look more vivid and contrasty) to my old calibrated monitors.
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, polygon,
505 Posts,
Join Date Nov 2004,
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 08-30-2005 06:02 AM
Gotta admit, I prefer my old IIyama CRT for playing games, if only because the black colours are actually black. But, for anything else, my new IIyama LCD is brilliant.
Iv spent ages getting my games to look exactly like they did on the old CRT, the colours are exactly the same but even now the blacks are a dissapointment. There is always a very slight glow from the screen (only on dark images and more noticable on the top and bottom edges) so blacks dont appear 100% black even though its a good quality monitor.
Anyway, for games development (art/textures/3D) its still far superior to the old CRT (and I have so much desktop space now, I dunno what to do with it all!)
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, spline,
196 Posts,
Join Date Oct 2004,
Location England
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 08-30-2005 11:00 AM
what gauss said plus if your LCD is vga, throw it away. (Or sell it) Replace it with a DVI model, they have perfect colours I don't care what any LCD basher says, a DVI LCD is the top of the pile concerning monitors and thier performance, followed by CRT then vga LCD.
It's likely that even if you do use Photoshop gamma loader (I'm also using this on boot up), it'll still look different on a vga LCD. They are only good for word processing and 2nd display for tools. Artists should buy DVI only.
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 08-30-2005 11:00 AM
To more of the point of the model
The shoulders are too far apart. The arms look really odd becuase of this, makes them seem too long and thick. It should basically be almost lined up with the hips, just a bit more out, if not right on it
The head is definately too small...partially becuase of the shoulder thing, and partially because it is scaled too small
The toes also look really wierd...I think it's because you gave the "boot" so much height, and it has such a steep incline to bottom out...just looks odd, but then again some art has that intention, so if that's what you were going for, it's fine. I personally don't like it, but that's me
I think there should be one more ring on the knee, it will look really pointed animated. Not to mention that the lines are sooooo close, that when it does animate, the texture will stretch like your mom's vagina o_O
Looking great besides that though
-Epsilon Three 9
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, triangle,
262 Posts,
Join Date Oct 2004,
Location Florida
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 08-31-2005 05:49 AM
thnx for the info on the colour profiles, did a bit of googling on it [img]/images/graemlins/smile.gif[/img]. Ive just recently got a new pc and it came with a LCD, first time using one properly tbh.
Yea Hawken its a dvi. It came with a dvi adapter but i didnt use it, just plugged it into the vga port. Ive plugged it into the dvi port now [img]/images/graemlins/smile.gif[/img]
Thnx Death for the model crits, ive moved the shoulders in and scaled the head alil. i totally forgot about the knee joint. The feet might look wierd because of the angle? i always rotate them 10deg.
The armour looks abit washed out because i forgot to apply a layer, my bad.
So how are the proportions now??

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, spline,
113 Posts,
Join Date Apr 2005,
Location Newcastle, UK
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 08-31-2005 08:30 AM
it looks **ALOT** better bro, grats, however still a few things [img]/images/graemlins/smile.gif[/img]
I almost want to say that the shoulders should come in a *bit* more...but i see your going for a definately strong/buff look...and i guess if you did that it would take away from that...so maybe just keep it the way it is
However, going for that look or not...I just realized that your (wow, i forgot the name of the muscle, but its basically your shoulder muscle, just before the tricept and bicept) has like, no defintion and doesnt seem to be the right size. It basically flows straight into the bicept, and that's not realistic. Try and push the "point" in a bit more by bringing the bicept down a bit, and just forming it.
Also, it's skinned too small...that muscle actually flows from the pectorals...and the way you have it, it doesn't match up...bring that down a bit and should be good
The head still looks wierd...and i think thats because you modeled it in an angled fashion (like \ / )...maybe try making the head a bit bigger, or maybe just try making it like | |
either way skin and model are looking great...love the single hand armor
-Epsilon Three 9
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, triangle,
262 Posts,
Join Date Oct 2004,
Location Florida
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 08-31-2005 10:26 AM
the deltoid i believe =] and yeah, it should have an almost spherical apearance from the front as it connects to the upper arm.
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, veteran polycounter,
4,411 Posts,
Join Date Nov 2004,
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 08-31-2005 12:11 PM
Yes! that's it! [img]/images/graemlins/laugh.gif[/img] thanks gir [img]/images/graemlins/wink.gif[/img]
-Epsilon Three 9
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, triangle,
262 Posts,
Join Date Oct 2004,
Location Florida
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created Re: Gatts/Gattsu/Gats/Gutz/Guts
on 09-01-2005 06:34 PM
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, spline,
113 Posts,
Join Date Apr 2005,
Location Newcastle, UK
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