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created Challenge #18 Normal Mapped Mega-Weapon
on 08-28-2005 04:18 PM
This challenge will be left very open to allow for creativity and experimentation. You pick the theme, style and design. This could be a first person view rocket launcher to a medieval catapult, as long as it is a weapon.
3000 triangles at the most.
3x512x512 texture limit (example: one normal, one spec and one diffuse map)
additional maps for glow, effect, etc are allowed
This challenge be the full month of September, beginning Thursday, September 1st and ends Friday, September 30th. Post WIP in your own thread, and final submissions may be posted here or in a designated final submissions thread.
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, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
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created Re: Challenge #18 Normal Mapped Mega-Weapon
on 08-28-2005 06:51 PM
I'm planning a trebuchet and a battering ram. mainly cause they're both somewhat simple and I can throw some fancy design in to make them look more special. Also thinking I might do a seige tower, but that i'm not too sure if it fits into the catagory.
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, dedicated polycounter,
1,395 Posts,
Join Date Jul 2005,
Location Vancouver, BC
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created Re: Challenge #18 Normal Mapped Mega-Weapon
on 08-28-2005 07:26 PM
Sounds good to me, Keg. As with most challenges, this is not very strict. It's all about practice and participation, so have fun. [img]/images/graemlins/smile.gif[/img]
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, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
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created Re: Challenge #18 Normal Mapped Mega-Weapon
on 08-28-2005 08:54 PM
Sounds like fun, I think I will be making some sort of SciFi Rifle. I hope I will have time to do this between work. [img]/images/graemlins/blush.gif[/img]
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, vertex,
32 Posts,
Join Date Oct 2004,
Location Vancouver BC
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created Re: Challenge #18 Normal Mapped Mega-Weapon
on 08-28-2005 09:41 PM
wooo! i won the New Challenge challenge! [img]/images/graemlins/wink.gif[/img] [img]/images/graemlins/grin.gif[/img]
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, dedicated polycounter,
1,421 Posts,
Join Date Oct 2004,
Location The Hollows
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created Re: Challenge #18 Normal Mapped Mega-Weapon
on 08-29-2005 04:49 PM
Awesome, Asherr! That means participation is manditory for you also! [img]/images/graemlins/laugh.gif[/img]
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, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
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created Re: Challenge #18 Normal Mapped Mega-Weapon
on 08-29-2005 04:52 PM
woo, deadline friday 30th! i may have time for this [img]/images/graemlins/smile.gif[/img]
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Challenge #18 Normal Mapped Mega-Weapon
on 08-30-2005 07:09 AM
3000 polys and only a 512? Thats sounds a little silly to me, if you're doing a 3000 poly gun you should have atleast a 1024 especially given a month to finish it.
Ill probably be doing this one, most likely.
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, Moderator,
8,627 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: Challenge #18 Normal Mapped Mega-Weapon
on 08-30-2005 12:44 PM
I might join in for the first time, since I got plenty of time next month (just finished my Bachelors degree, and the Master doesn't start till october).
I will probably do a really beefed-up sniper rifle, but NOT sci-fi beefed up. Maybe a bit lame considering the topic is 'MEGA-WEAPON' but I was planning to do one anyways, so I might as well submit it.
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, dedicated polycounter,
1,834 Posts,
Join Date Oct 2004,
Location Germany
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created Re: Challenge #18 Normal Mapped Mega-Weapon
on 08-30-2005 01:06 PM
eq: Go for it! I was browsing through the doom3 weapons textures, and saw nothing over a 512 so I left it at that. I considered limiting the polycount to 1000 triangles, but figure people could have more fun with little more. I challenge you to take advange of a full 1024. :þ
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, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
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created Re: Challenge #18 Normal Mapped Mega-Weapon
on 08-30-2005 02:01 PM
lol eq you sucker you just got more work to do
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created Re: Challenge #18 Normal Mapped Mega-Weapon
on 08-30-2005 02:37 PM
Thats fine, im too used to painting 1024s and 2048s to be happy with the quality i can get with only a 512.
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, Moderator,
8,627 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: Challenge #18 Normal Mapped Mega-Weapon
on 08-30-2005 03:23 PM
yay for a 1024 texture [img]/images/graemlins/smile.gif[/img] 3000 polies plus normal map will be very sexy.
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, vertex,
32 Posts,
Join Date Oct 2004,
Location Vancouver BC
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created Re: Challenge #18 Normal Mapped Mega-Weapon
on 09-09-2005 02:16 AM
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, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
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