Author : winged doom


Reply
Reply
 
Thread Tools Display Modes
cholden's Avatar
Old (#1)
This challenge will be left very open to allow for creativity and experimentation. You pick the theme, style and design. This could be a first person view rocket launcher to a medieval catapult, as long as it is a weapon.

3000 triangles at the most.
3x512x512 texture limit (example: one normal, one spec and one diffuse map)
additional maps for glow, effect, etc are allowed

This challenge be the full month of September, beginning Thursday, September 1st and ends Friday, September 30th. Post WIP in your own thread, and final submissions may be posted here or in a designated final submissions thread.
Offline , veteran polycounter, 3,303 Posts, Join Date Oct 2004, Location Denver, CO Send a message via ICQ to cholden  
   Reply With Quote

Keg's Avatar
Old (#2)
I'm planning a trebuchet and a battering ram. mainly cause they're both somewhat simple and I can throw some fancy design in to make them look more special. Also thinking I might do a seige tower, but that i'm not too sure if it fits into the catagory.
Android Model Viewer: Polyviewer Website | Polyviewer Thread
Offline , dedicated polycounter, 1,395 Posts, Join Date Jul 2005, Location Vancouver, BC  
   Reply With Quote

cholden's Avatar
Old (#3)
Sounds good to me, Keg. As with most challenges, this is not very strict. It's all about practice and participation, so have fun. [img]/images/graemlins/smile.gif[/img]
Offline , veteran polycounter, 3,303 Posts, Join Date Oct 2004, Location Denver, CO Send a message via ICQ to cholden  
   Reply With Quote

BackSlash's Avatar
Old (#4)
Sounds like fun, I think I will be making some sort of SciFi Rifle. I hope I will have time to do this between work. [img]/images/graemlins/blush.gif[/img]
Offline , vertex, 32 Posts, Join Date Oct 2004, Location Vancouver BC  
   Reply With Quote

Asherr's Avatar
Old (#5)
wooo! i won the New Challenge challenge! [img]/images/graemlins/wink.gif[/img] [img]/images/graemlins/grin.gif[/img]
Offline , dedicated polycounter, 1,421 Posts, Join Date Oct 2004, Location The Hollows  
   Reply With Quote

cholden's Avatar
Old (#6)
Awesome, Asherr! That means participation is manditory for you also! [img]/images/graemlins/laugh.gif[/img]
Offline , veteran polycounter, 3,303 Posts, Join Date Oct 2004, Location Denver, CO Send a message via ICQ to cholden  
   Reply With Quote

MoP's Avatar
Old (#7)
woo, deadline friday 30th! i may have time for this [img]/images/graemlins/smile.gif[/img]
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
   Reply With Quote

EarthQuake's Avatar
Old (#8)
3000 polys and only a 512? Thats sounds a little silly to me, if you're doing a 3000 poly gun you should have atleast a 1024 especially given a month to finish it.

Ill probably be doing this one, most likely.
Offline , Moderator, 8,627 Posts, Join Date Oct 2004, Location Iowa City, IA  
   Reply With Quote

JKMakowka's Avatar
Old (#9)
I might join in for the first time, since I got plenty of time next month (just finished my Bachelors degree, and the Master doesn't start till october).

I will probably do a really beefed-up sniper rifle, but NOT sci-fi beefed up. Maybe a bit lame considering the topic is 'MEGA-WEAPON' but I was planning to do one anyways, so I might as well submit it.
Offline , dedicated polycounter, 1,834 Posts, Join Date Oct 2004, Location Germany Send a message via ICQ to JKMakowka  
   Reply With Quote

cholden's Avatar
Old (#10)
eq: Go for it! I was browsing through the doom3 weapons textures, and saw nothing over a 512 so I left it at that. I considered limiting the polycount to 1000 triangles, but figure people could have more fun with little more. I challenge you to take advange of a full 1024. :þ
Offline , veteran polycounter, 3,303 Posts, Join Date Oct 2004, Location Denver, CO Send a message via ICQ to cholden  
   Reply With Quote

perna's Avatar
Old (#11)
lol eq you sucker you just got more work to do
3pointstudios.com - Game Art Outsourcing
Offline , veteran polycounter, 4,100 Posts, Join Date Oct 2004, Location UK Send a message via ICQ to perna Send a message via MSN to perna Send a message via Yahoo to perna  
   Reply With Quote

EarthQuake's Avatar
Old (#12)
Thats fine, im too used to painting 1024s and 2048s to be happy with the quality i can get with only a 512.
Offline , Moderator, 8,627 Posts, Join Date Oct 2004, Location Iowa City, IA  
   Reply With Quote

BackSlash's Avatar
Old (#13)
yay for a 1024 texture [img]/images/graemlins/smile.gif[/img] 3000 polies plus normal map will be very sexy.
Offline , vertex, 32 Posts, Join Date Oct 2004, Location Vancouver BC  
   Reply With Quote

cholden's Avatar
Old (#14)
Here's a next gen game's crazy mech for inspiration

http://www.worthplaying.com/article....ad&order=0

and
http://www.filerushnews.com/gallery/album500
the weapons of serious sam 2
Offline , veteran polycounter, 3,303 Posts, Join Date Oct 2004, Location Denver, CO Send a message via ICQ to cholden  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch