Thanks for the good hard crits guys [img]/images/graemlins/smile.gif[/img]
As for the proportions, was using some reference from 3dsk, so it must have got lost in translation!! For the record, this was my first human model Ive done.
How is the mesh construction? Being new to 3d I really want to improve in this area the most.
I did use some photo overlays for textures, they are pretty low rez so I guess thats why they look abit noisey.
Dekard: I didnt want to have a nose area pointing out for the design, realisticly yeah he would need one, but I chose style over realism.
Hawken: Yeah, didnt think of that. Also, not sure if the other scars are stand out enough.
John Warner: Good crit man, thanks
as I said before I did use reference (I would have been lost without it!) and photo overlays. Just gotta keep working harder to improve
Steady: thanks, I agree I could have gotten away with 512 but I wanted to practice working at higher res. Sorry, I have no idea how to get him into UT2k4
shotgun: Hahaha! No excuses indeed! Gotta study and try harder. Not sure how my colour choices are weak? If you could explain more about that, it would be great.
Gotta another model in the works, I should post it here to get some feedback on.
edit: Here is a new, improved render-