Author : jdvi


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OverFlow's Avatar
Old (#1)
I know I haven't posted very much around here, but my team just finished this mod and it sure would be neat to see people play it. [img]/images/graemlins/smile.gif[/img]

The core gameplay is based on an old Quake 2 game we all used to play and love called 'Gloom'. However, if any of you have heard of the Half Life mod 'Natural Selection' you could think of it something like that.

[ QUOTE ]

After a long time in development, Tremulous for Q3 is to be released tonight (Thursday August 11th) at 2100GMT. Installers for Windows and Linux will be available, each about 90Mb in size. Please join #tremulous on irc.quakenet.org in order to get the download as soon as it is available.

Tremulous is a total conversion for Quake III: Arena that blends real-time strategy elements with first-person combat in a futuristic setting. Players may fight as either aliens or humans, choosing between dozens of unique abilities or helping their team by constructing bases out of a multitude of buildable structures.

Tremulous also makes several enhancements to the the Quake 3 engine including a powerful particle system, an enhanced head-up display, and a flexible map system including animated mapobjects and light flares. These changes and the rest of the Tremulous source code are made available to the public under the Open Source Mod License.

Further information is available in the manual and on the website.





[/ QUOTE ]

ok, those thumbnails feel like not working, but you can still click on them. [img]/images/graemlins/wink.gif[/img]
Offline , vertex, 30 Posts, Join Date Dec 2004,  
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MoP's Avatar
Old (#2)
OMG TUMBO TREMULOUS IS TOTALLY STEALING NS IDEAS

good stuff overflow [img]/images/graemlins/smile.gif[/img]
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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lkraan's Avatar
Old (#3)
Congrats on the release!
From the news section I can tell that you have been working on it since at least 2001 and it's cool that you managed to ride it out for so long up to a release. Very few can say the same [img]/images/graemlins/smile.gif[/img]
Offline , polygon, 611 Posts, Join Date Oct 2004, Location Netherlands  
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hawken's Avatar
Old (#4)
me included.

Do you have to have areana to install this?
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
Offline , insane polycounter, 5,069 Posts, Join Date Jan 2005, Location .jp  
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JKMakowka's Avatar
Old (#5)
Any plans to make this standalone as soon as the Quake3 source is released (still crossing my fingers that it will be in the next few days, during this years QuakeCon [img]/images/graemlins/smile.gif[/img] )?
Offline , dedicated polycounter, 1,834 Posts, Join Date Oct 2004, Location Germany Send a message via ICQ to JKMakowka  
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OverFlow's Avatar
Old (#6)
[ QUOTE ]
me included.

Do you have to have areana to install this?

[/ QUOTE ]

You don't need team arena to play.


[ QUOTE ]
Any plans to make this standalone as soon as the Quake3 source is released (still crossing my fingers that it will be in the next few days, during this years QuakeCon [img]/images/graemlins/smile.gif[/img] )?

[/ QUOTE ]

If the mod is at all popular, yes, we do plan on making it stand alone along with the next patch.

I've been playing on and off for a couple days. If you join a server with one or two people, others will notice quick, and soon you should get a fairly big enough game going for it to be fun. Thank you all for the kind words too. [img]/images/graemlins/smile.gif[/img]
Offline , vertex, 30 Posts, Join Date Dec 2004,  
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Crylar's Avatar
Old (#7)
[ QUOTE ]
OMG TUMBO TREMULOUS IS TOTALLY STEALING NS IDEAS

good stuff overflow [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]
NS my ass! Why haven't people played Gloom... it's such a shame.

Yes, it IS good stuff.
my portfolio - www.PixelTongue.com
Offline , spline, 131 Posts, Join Date Jan 2005, Location Sweden  
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JKMakowka's Avatar
Old (#8)
[ QUOTE ]
If the mod is at all popular, yes, we do plan on making it stand alone along with the next patch.

[/ QUOTE ]

Well the point is, that only few people have Q3 still installed, and even less install it just for a mod. So in order to become popular you will basicly have to release it as a standalone game.

But since Carmack just said the Q3 source will be released shortly (within a week) that should be no problem right?
Ok you probably have to redo a few textures, but that should be it, more or less.
Offline , dedicated polycounter, 1,834 Posts, Join Date Oct 2004, Location Germany Send a message via ICQ to JKMakowka  
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CheapAlert's Avatar
Old (#9)
Might have to wait for an open source content project anyway, because you can't just slap it on top of q3a's content then release it whole with that, unless you're willing to redo q3's every effect, gfx, etc.
Offline , card carrying polycounter, 2,021 Posts, Join Date Oct 2004,  
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MoP's Avatar
Old (#10)
Crylar: Hehe, it was an in-joke... I actually did some models and textures for Tremulous [img]/images/graemlins/smile.gif[/img]
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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JKMakowka's Avatar
Old (#11)
[ QUOTE ]
Might have to wait for an open source content project anyway, because you can't just slap it on top of q3a's content then release it whole with that, unless you're willing to redo q3's every effect, gfx, etc.

[/ QUOTE ]

I know. I was oversimplifying it a bit [img]/images/graemlins/wink.gif[/img]
But I don't know how much of the original Q3 content is still used, some Q3 mods use close to none, so those would have no problem to release the mod as a standalone.
Offline , dedicated polycounter, 1,834 Posts, Join Date Oct 2004, Location Germany Send a message via ICQ to JKMakowka  
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Crylar's Avatar
Old (#12)
heh, oops sorry.
I actualy helpt with some concept design too.
my portfolio - www.PixelTongue.com
Offline , spline, 131 Posts, Join Date Jan 2005, Location Sweden  
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OverFlow's Avatar
Old (#13)
Ok, so we are definately planning on making this stand-alone now. However, I think we may start with balancing issues before that. Content-wise, we are actually using very little of the original Q3 content. Just things like muzzle-flash models, and fancy effect shaders. So hopefully, this can get done fairly quickly. [img]/images/graemlins/wink.gif[/img]
Offline , vertex, 30 Posts, Join Date Dec 2004,  
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