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created CG chat comp 29 Lion O
on 08-09-2005 09:29 PM
Hi this is my entry for this competition. I wanted to make him look fierce, agile, a lot younger, and more like a cat. Let me know what you think. Thanks.
Alex

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, card carrying polycounter,
1,978 Posts,
Join Date Oct 2004,
Location Leominster, MA
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created Re: CG chat comp 29 Lion O
on 08-10-2005 03:17 AM
Kind of reminds me of Beastboy (in Starfire's outfit) from Teen Titans, might want to look at his thin/young proportions. Consider that Lion-O did look similar to this in the first episode, before Jaga made him strong to hold the sword of omens. You may want to replace the sword with something lighter for this smaller character. I like the idea from your concept of changing the gauntlet to more of a cat's claw.
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, veteran polycounter,
3,304 Posts,
Join Date Oct 2004,
Location Denver, CO
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created Re: CG chat comp 29 Lion O
on 08-10-2005 08:08 AM
Here is what the model looks like at stage 1. I just wanted to layout proportions and see how many polys the hair would eat up. Let me know what you think. Thanks.
Alex

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, card carrying polycounter,
1,978 Posts,
Join Date Oct 2004,
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created Re: CG chat comp 29 Lion O
on 08-10-2005 08:34 AM
The legs look totally off balance. The bit directly under the thigh seems to go out too far to look balanced IMO. Maybe make the thighs thicker with the bit under them closer.
Quick progress though!
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, polygon,
624 Posts,
Join Date Oct 2004,
Location Leeds, England
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created Re: CG chat comp 29 Lion O
on 08-10-2005 08:35 AM
use reference!

dgitigrade legs are not made up of 3 long bones. thigh > shin > foot just like a human leg except they walk on the balls of their feet.
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, dedicated polycounter,
1,421 Posts,
Join Date Oct 2004,
Location The Hollows
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created Re: CG chat comp 29 Lion O
on 08-11-2005 07:29 AM
Thnom I modeled him in that pose because I thought it would make rigging easier, so that's part of the reason he looks of balanced.
Asherr thanks for the reference, and you are right I should have gotten some to nail down this character at one go. I will still probably stylize the proportions but they should look good. I wasn't to happy with the results I have now.
Alex
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, card carrying polycounter,
1,978 Posts,
Join Date Oct 2004,
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created Re: CG chat comp 29 Lion O
on 08-11-2005 07:35 AM
so like, whats going here then? [img]/images/graemlins/laugh.gif[/img]
Lion-o was born a fully grown hero
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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created Re: CG chat comp 29 Lion O
on 08-11-2005 09:54 AM
I'm really not seeing a whole lot of a sense of "redesign" here. It looks like you've made him a bit slimmer, changed the legs, threw in a bit more of an anime-type look to the face and made the suit slightly more mechanical looking in a few places. You haven't made any major changes that show insight into the character. Could be pushed much farther, I think.
Maybe it'd be better to think situationally? I'm no great fan of the original design...never seemed all that practical to me. Think of what he might have needed to survive in the place he was in the show. These guys are marooned on a planet, fighting against mutants and Mum-ra. Such possibilities! Alien technology, combined with the grit to survive in the wilderness of an unknown place.
Where would they have gotten their weapons? How might they have aged and worn in such an environment? Did they salvage equipment off enemies they defeated? What sort of things were available to them from their ship and what would they have had to get from the wilderness? That sort of thing.
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, spline,
186 Posts,
Join Date Jun 2005,
Location London, UK
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created Re: CG chat comp 29 Lion O
on 08-13-2005 02:45 PM
Spot on Tully.
The other thing, is that if you are going for a "Re-imaging" of the character, you really need to think about what "media" the character is going into? more 2D animation? a 3D series? a live action movie? as it looks now, it's just a game model with a not well thought out Digitigrade look.
Scott
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, polycounter,
1,099 Posts,
Join Date Oct 2004,
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created Re: CG chat comp 29 Lion O
on 08-13-2005 03:46 PM
Sweet jesus does that take me back. Although now I have the theme tune stuck in my head.
Guess it's better than the Mask theme tune. [img]/images/graemlins/smile.gif[/img]
I like the top penciled sketch, you can see the legs have a better shape definition and the hair flows down the back like a maine.
Agree with Scott, it's look and design (in 3D) doesn't seem to be pinned to any sort of media type. It's like starting a new sketch of something, then half way through deciding to change the style.
The work will just end up looking like patchwork. Best work comes from keeping to constant style, and planning. Easily forgotten if you do a quick sketch and feel it's enough.
[img]/images/graemlins/smile.gif[/img] Looks like a good start but again, I'd probably see about taking that pencil sketch making a few more in a few more poses. To get the feel and shape of it before starting any real work.
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, spline,
166 Posts,
Join Date Jul 2005,
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created Re: CG chat comp 29 Lion O
on 09-05-2005 01:18 PM
Here is an update to my entry. The material is just a color study and not the texture. I'm pretty happy with the model. I'll probably add a few more polys to the sword. The model has 2443 polygons. I'm going to start texturing soon. Thanks for all the feedback. Let me know what you think.
Alex

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, card carrying polycounter,
1,978 Posts,
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created Re: CG chat comp 29 Lion O
on 09-10-2005 03:50 AM
You totally stole my idear-Lion-O would be all deshevled coming out of freeze for twenty years. He'd probably react to it all like a ten year old, too.
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, null,
12 Posts,
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