texture question....need advice.
on 08-08-2005 09:30 AM
hi all. i used to work for a game company. however, i did "a little bit of everything". right now i'm making some high res chars. my question is this. how do you guys set up your textures. i know you split it up like so: head/1 map, body/1 map. but what are appropriate sizes these days? is diffuse, bump, spec all i really need to concentrate on?
i'm not really shooting for these chars to be "in game". i just want some models that look really pimp.
thanks for your help.