Author : winged doom


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Option's Avatar
Old (#1)
Newtek-Lightwave 9

LW 9 will have real and total support for edge manipulation, as well as the modeling tools set is now acessible in Layout for those of you that want a single work environment! There are now also sub-d modeling with n-gons as well as faster sub-d surfaces in general.
Offline , spline, 135 Posts, Join Date May 2005, Location New York, Chatham  
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Keg's Avatar
Old (#2)
edges and a single work environment... honestly taken them long enough get those 2 in there.

BTW

http://www.newtek.com/news/releases/08-01-05a.html

your link goes to video toaster 4 news release
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perna's Avatar
Old (#3)
WOW edges... n-gon sub-d! Revolutionary!!
ahahahahaha
sorry, I respect LW and the people that use it, but that official annoucement sounds like a sarcastic piece out of somethingawful.com or some such place.
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peanut™'s Avatar
Old (#4)
[ QUOTE ]
WOW edges... n-gon sub-d! Revolutionary!!
ahahahahaha
sorry, I respect LW and the people that use it, but that official annoucement sounds like a sarcastic piece out of somethingawful.com or some such place.

[/ QUOTE ]

As much as i hate you for saying this, i agree with you, someone finally nailed my thoughts in about 5 lines in a discussion forum.

Remember kids before you upgrade it took Newtek about 10 releases and 18 years of existance to poop those features.
A dyslexic man walks into a bra...
Offline , triangle, 461 Posts, Join Date Nov 2004,  
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Raven's Avatar
Old (#5)
heh, well they've always has a more unique approach to the market anyways.

It's a little sad they're only just realising thier product is actually being used for more than pretty pictures now.
I miss my Amiga [img]/images/graemlins/frown.gif[/img]
Offline , spline, 166 Posts, Join Date Jul 2005,  
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James Edwards's Avatar
Old (#6)
Heheh, yeha my thoughts are: better late than never.
Hopefully this is a sign of much better things to come in the future. I've long since resigned myself to the fact that they'd have to play some serious catch-up with the rest of the industry, but it would seem that 9.0 will actually allow them to start moving forward finally.

I'd rather see them fight it out than die altogether, as there are still some valuable tools in LW today.
Offline , polygon, 733 Posts, Join Date Nov 2004, Location Irvine, California  
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EarthQuake's Avatar
Old (#7)
While i wont try to defend lightwave or my use thereof i will simply say this makes me happy.
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Option's Avatar
Old (#8)
I'm going to take the same stance as EQ here, I'm just glad that now I'll have these tools in a suite whose GUI doesn't act like it was crafted in the stone age (3DS Max...)
Offline , spline, 135 Posts, Join Date May 2005, Location New York, Chatham  
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James Edwards's Avatar
Old (#9)
I'm pretty sure LW has the oldest UI in the industry. =]
All else aside, I'm happy to see this stuff too. People always hear me baggin' on LW but it doesn't change the fact that I still use it. I only bitch cuz I care! =D
Offline , polygon, 733 Posts, Join Date Nov 2004, Location Irvine, California  
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pogonip's Avatar
Old (#10)
I thought you used Silo and Zbrush ..maybe im thinking of someone else
Offline , polygon, 713 Posts, Join Date Nov 2004,  
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James Edwards's Avatar
Old (#11)
Heh, what DON'T I use would be a better question. =D
Offline , polygon, 733 Posts, Join Date Nov 2004, Location Irvine, California  
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Joshua Stubbles's Avatar
Old (#12)
Defineatly some nice features in the new release. I haven't used Lightwave since v7, but I sure so miss it. I'll have to give it a try again sometime.
[vassago] env artist, Turn10 Studios
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Frankie's Avatar
Old (#13)
edges are the lamest thing ever!
Offline , polygon, 538 Posts, Join Date Oct 2004, Location London  
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Option's Avatar
Old (#14)
you better be using sarcasm, I, for one model for Counter Strike Source, and the best way to make good looking pistol grips is with edges, I'm sure there are infinitely more reasons for them as well.
Offline , spline, 135 Posts, Join Date May 2005, Location New York, Chatham  
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Raven's Avatar
Old (#15)
[ QUOTE ]
I'm pretty sure LW has the oldest UI in the industry.

[/ QUOTE ]

Lightwave's Interface is one of the more modern aspects of it. Isn't the oldest interface though, there's 2 that are older.

Caligari 24 (aka Caligari trueSpace)
Alias Maya

The original Lightwave on the Amiga was fun, very interesting design too. Anyone used to the modern Interface would be relatively lost, no doubt. [img]/images/graemlins/smile.gif[/img]

If I recall though it was the first ever to use a 3D Accelerator Card, which was called 'Video Toaster'. Was an add-on card for the A1200, A2000, A4000. Later surpassed by Picasso. Ah good times. [img]/images/graemlins/smile.gif[/img]
Offline , spline, 166 Posts, Join Date Jul 2005,  
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StrangeFate's Avatar
Old (#16)
Frankie is right, edgeless polygon technology(tm) is the way to go!

I'm more excited about modo 2

http://www.luxology.com/modo/201/

http://www.luxology.com/modo/201/features.aspx
Offline , polygon, 505 Posts, Join Date Nov 2004, Send a message via MSN to StrangeFate  
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perna's Avatar
Old (#17)
modo2 AWESOME!!
I always felt modo was the best software out there, but too young imho and needed some very important things ironed out.. now I know they have been listening to their fans a lot... so definitely I'm excited about modo2 and I may finally make the change from max. max kicks ass in terms of amount of tools i think but it has no direction, no design, no friggin plan, its just a random mixmatch of tools whereas with modo its like no tool is added without analyzing its relationship to all the other features of the software and taking advantage of the result.
omg too early in the morning, i cant express myself clearly. anyway, who needs edges
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James Edwards's Avatar
Old (#18)
I could have sworn that Maya was power animator first and LW was still LW at the time... color me wrong then! =]

And yeah... the modo update looks like the most significant at siggraph so far - in terms of pure modeling enhancements.
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Raven's Avatar
Old (#19)
[ QUOTE ]
I could have sworn that Maya was power animator first and LW was still LW at the time... color me wrong then! =]

[/ QUOTE ]

http://www.alias.com/eng/about/histo...989.shtml#1983

the technical history is a little, well confusing.

As you may have noticed, Maya has no 1.0 or 2.0 designations. The first version of the software to get numbered was 3.

Historically speaking you have Alias/1 and Alias/2 from Alias, and PowerAnimator from Wavefront.

When Alias|Wavefront merged to create Maya, both technologies were used, but the User-Interface was inherited from Alias.

Technically speaking the first release of Maya was Alias/3, given the project was started before the merger. [img]/images/graemlins/smile.gif[/img]

you know what gets me is how long Siggraph has been doing, just astounding.
Offline , spline, 166 Posts, Join Date Jul 2005,  
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