Author : jdvi


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Weiser_Cain's Avatar
Old (#1)
I want a better way to make horns with deeply scalloped sections that also curve. I can’t see doing this with a spline. Right now I make a cylinder to match each section and then connect them after I'm done.
I’ll post pictures when I get home.
Offline , polycounter, 1,076 Posts, Join Date Nov 2004, Location away from polycount  
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Rhinokey's Avatar
Old (#2)
model it straight uncurved, then rig it to a spline and bend the spline?


make it straight and shape it iwith a ffd?
"to tell you the truth other places were way harsher and ones of maximum rudeness."
Offline , veteran polycounter, 2,606 Posts, Join Date Jun 2005,  
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Weiser_Cain's Avatar
Old (#3)
I dont think the horns would be very deformation friendly.
Here's a picture of what I did.

I think it took too long to do. How would you have done these?
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aesir's Avatar
Old (#4)
I would have started with a cylinder, deleted the tops and just edge extruded the whole thing, scaling up what ever loops I wanted larger... rotating loops along the curve. Cant see that taking me more than a minute or 2..
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Toomas's Avatar
Old (#5)
I would have made a cylinder, welded one end so it would have been a cone and then just selected edges and connect and scale and rotate and connect and after the shape is down chamfer and then meshsmooth.
Other way would have been to make a spline and then a cylinder and then extrude along spline and whaam it would be almost done just some scale and chamfer and weld one end and meshmooth.

If you just understood what i meant you need to go see a head doctor ASAP.
Offline , dedicated polycounter, 1,373 Posts, Join Date Oct 2004, Location Tallinn, Estonia  
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