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created Re: SDK THREAD
on 08-11-2005 08:18 AM
Passivity is just another state of activity.
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, spline,
147 Posts,
Join Date Nov 2004,
Location Lost on Canvas
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created Re: SDK THREAD
on 09-06-2005 01:30 PM
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, line,
76 Posts,
Join Date Jan 2005,
Location Idaho, United States
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created Re: SDK THREAD
on 09-22-2005 10:12 AM
Uhm i dunno if its good or not <_> but its my first sdk release ....
Young Kakashi SDK:
http://www.tryforce.x10hosting.com/youngKakashiSDK.rar
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, spline,
100 Posts,
Join Date May 2005,
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created Re: SDK THREAD
on 10-10-2005 10:01 AM
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, spline,
100 Posts,
Join Date May 2005,
|
created Re: SDK THREAD
on 10-10-2005 02:58 PM
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, veteran polycounter,
4,305 Posts,
Join Date Nov 2004,
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created Re: SDK THREAD
on 11-27-2005 12:53 AM
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created Re: SDK THREAD
on 11-27-2005 02:02 AM
That's awfuly kind of you, poopin.
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, spline,
192 Posts,
Join Date Jul 2005,
Location Los Angeles, CA. USA
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created Re: SDK THREAD
on 12-05-2005 10:43 AM
Mech SDK. Not sure if the UV's are any good yet. Feel free to try em out and tell me whats shit and ill try n change it.

Minus the weapon and shield.
http://www.planetquake.com/polycount...sh/mech_02.rar
Colorcoded .psd's and .lwo .3ds and .obj included.
BAM!
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, triangle,
403 Posts,
Join Date Oct 2004,
Location Montreal, Canada
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created Re: SDK THREAD
on 12-06-2005 09:56 AM
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, veteran polycounter,
4,305 Posts,
Join Date Nov 2004,
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created Re: SDK THREAD
on 12-07-2005 04:23 PM
quick one here (3h), Generic Random Space Marine, donated to OA.

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, veteran polycounter,
3,304 Posts,
Join Date Oct 2004,
Location Denver, CO
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created Re: SDK THREAD
on 12-09-2005 06:46 AM
wow... great work!
this is my first robo... [1 night...]

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, null,
7 Posts,
Join Date Nov 2005,
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created Re: SDK THREAD
on 12-10-2005 05:58 AM
Shimmer and I have released the model. Give it a try, have fun
http://pu-art.com/monsta.zip
Principal discorded
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, triangle,
465 Posts,
Join Date Dec 2004,
Location UK, Leeds
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created Re: SDK THREAD
on 12-20-2005 03:28 AM
LOL. Heh, there seems to be an abundance of models with 'dongs' recently. That one looks like a Zbrush dream.
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, spline,
192 Posts,
Join Date Jul 2005,
Location Los Angeles, CA. USA
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created Re: SDK THREAD
on 12-22-2005 11:53 AM
Here's a 'dongless' model. Haven't made sure everything shows up in Max ok. I made it in Maya. Any issues let me know and I'll fix it.
http://jeffparrott.com/work/scuba.zip
Update: Added picture
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, veteran polycounter,
2,925 Posts,
Join Date Oct 2004,
Location Orlando, FL
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created Re: SDK THREAD
on 12-30-2005 11:23 AM
Gir your Dragon sdk got a problem.. i cant assign at the obj and 3ds 2 skins.. only 1 ..and so i can´t make this model with 2 skinmaps.
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, spline,
100 Posts,
Join Date May 2005,
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created Re: SDK THREAD
on 01-09-2006 06:49 AM
Sparrow SDK

Boredom-induced pimp render:
Would love to get some feedback on that one (sdk and model) too, but I'm not sure if it deserves its own thread.
Cheers, Lugg
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, null,
13 Posts,
Join Date Nov 2004,
Location Hannover, Germany
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created Re: SDK THREAD
on 01-09-2006 07:22 AM
OK this was done a while back but i still havnt seen anybody actualy do any skins for it [img]/images/graemlins/frown.gif[/img]
http://www.jodygallagher.co.uk/files/TigerSDK.rar
Jody
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, triangle,
373 Posts,
Join Date Feb 2005,
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created Re: SDK THREAD
on 01-13-2006 10:21 PM
"...and there better not be any damn sprinkles! For every sprinkle I find, I shall KILL you!" ~stewie griffin
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, triangle,
253 Posts,
Join Date Nov 2004,
Location Texas, west of Houston in a small town called bellville
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created Re: SDK THREAD
on 01-19-2006 02:40 PM
A black dude's head i did a while back, probably needs some tweaks but should be good enough for practice.
Have fun!
Black dude SDK
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, polycounter,
1,209 Posts,
Join Date Jun 2005,
Location Quebie, Canada
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created Re: SDK THREAD
on 01-29-2006 03:53 PM
Thanks again to Bearkub for hosting this for me. It's a generic soldier. Enjoy!
http://www.polycount.net/tshockey/mi...ricSoldier.rar
You know, things that you DO with these SDK's should be posted in this thread as well. It would be much more lively.
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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created Re: SDK THREAD
on 01-30-2006 02:30 AM

And so it was posted here to. Do try him out.
The .zip includes a .mb file and a .obj file, as well as .tga and .psd
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, spline,
131 Posts,
Join Date Jan 2005,
Location Sweden
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created Re: SDK THREAD
on 02-02-2006 12:19 PM
i'll post what i did with one of these:

he once had proper fur for a beard, might redo that again if i get time.
512 map.
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, line,
63 Posts,
Join Date Jan 2006,
|
created Re: SDK THREAD
on 02-02-2006 03:41 PM
[ QUOTE ]
You know, things that you DO with these SDK's should be posted in this thread as well. It would be much more lively.
[/ QUOTE ]
Not really, that defeats the whole purpose of an SDK post thread.
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, card carrying polycounter,
2,021 Posts,
Join Date Oct 2004,
|
created Re: SDK THREAD
on 02-02-2006 06:48 PM
How's that? If people post sdks, then where do people post what they did with them?
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
|
created Re: SDK THREAD
on 02-02-2006 07:38 PM
in the P&P forums, not in the SDK thread. SDKs go to the SDK thread, where people find SDKs to skin on. Results usually go in the WIP thread or a new thread, sometimes titled "[modelname] SDK adventures"
Would you like to sift through an SDK thread's posts full of results trying to find a SDK download?
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, card carrying polycounter,
2,021 Posts,
Join Date Oct 2004,
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