created What is the thing with triangulation?
on 07-13-2005 04:03 PM
Hey there
I am sorry if this post is not really necessary, but I have a question concerning meshes that really confuses me. I have been modeling for some years now and there were some chances in the modeling workflow during this time due to better hardware and higher polycounts.
At the beginning I used to work with triangles only, to reduce the polys. I set them where they defined the shape or where they helped with the smoothing.
Then many people switched to modeling with quads and I have heard about things like polyflow. Until now, I thought that the polyflow is mainly important for the smoothing, the meshsmoothing (works better on quads, important for normalmaps) and for deformation.
Until one of my contract work partners told me for a weaponmodel, that they don't need it triangulated, when I showed him a WIP. I am curious, what exactly does that mean? Can anyone help me? How important is the so called meshflow for a weaponmodel, beside the obvious smoothing? I am kind of confused, because I always work with triangles if I do weaponmodels [img]/images/graemlins/confused.gif[/img]
Well, any answer would be welcome [img]/images/graemlins/tongue.gif[/img] It's never too late to learn new stuff
I saw Elvis Aaron Presley at the Western Wall
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