Got a problem with exporting MD3's from Max. I'm using Max 5 and the newest version of Cookson's improved PnF exporter, which otherwise works fine. Problem is, when I try and actually use the MD3 as a weapon model, Quake3 rejects it because it has more than 1000 verts.
Now, that might be possible if my model wasn't only 586 polys to start with, and that's measuring tris. When I export and then import the MD3 straight back into MAX, I can select individual triangles at the Element level, and pull the tris apart, like they were never part of a mesh or had verts welded to anything. They're not broken up by UV groups, although some are still welded in that order. But most of the polys are not attached to each other after export.
Here's the E-Poly as it begins in Max:
Here's the MD3 imported as an E-Mesh:
So my question is, WTF is going wrong with my export? (And please don't suggest that I change the modeler, the OS it runs on, or the game I'm exporting for. [img]/images/graemlins/smile.gif[/img] )