Re: UT2K4 Hair
on 07-02-2005 01:06 AM
When masked is applied the editor posterizes the alpha channel into a black and white image Resulting in the harsh hair boundries which are fine for certain styles but I'd like a more subtle effect.
Using the FinalBlend I set the FrameBuffer to AlphaBlend, the options to all true, and tweaked the alphaRef # and pretty much achieved my goal. The void window effect might be feathered along the edges but if I tweak the original alpha with the alpha ref choke it should work seemless.
I was mistaken, the void is exaserpated in-game and leaves me at square one.