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el charro's Avatar
Old (#1)
Hello! I'm new on this forum, I'm from italy (so excuse me for my bad english... [img]/images/graemlins/blush.gif[/img] ) and i want to learn how to create 3d models for UT2003 (i cannot install the 2004 version, my computer is too slow).

The first question is: where can i find a good tutorial? I installed 3dsmax 7 and maya, but i need a tutorial for an absolute beginner......

The second question is, probably, strange. I want to try to import some UT2004 characters in my UT2003 game (just to enlarge the roster of playable characters). I began trying to copy the utx, uol and ukx file of the UT2004 demo in my UT2003 game, but the program (and Unreal ED too) crashes when try to read the .ukx file. There is a way to import (or convert) the characters or i have to create them totally from the beginning? There is also a way to read the ukx files and extract the model if I want to modify them?

Please help me and...... thanks :-)
[img]/images/graemlins/smile.gif[/img] [img]/images/graemlins/smile.gif[/img]
Offline , null, 4 Posts, Join Date Jun 2005,  
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lkraan's Avatar
Old (#2)
The Polycount UT2003 resources page has good tutorials. I have recently imported a model from Max into UT2k4 for he first time and I found all the info I needed there.

http://www.planetquake.com/polycount...03/index.shtml

Besides that I have gotten some good tips and tricks from the BeyondUnreal boards (http://forums.beyondunreal.com).
Offline , polygon, 611 Posts, Join Date Oct 2004, Location Netherlands  
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KDR_11k's Avatar
Old (#3)
UT2004 models have too high a version number so the engine will throw a fatal if it encounters one. I don't get why that's fatal but whatever. All my models are 2003-safe.
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
Offline , veteran polycounter, 4,550 Posts, Join Date Oct 2004, Location Peine, Niedersachsen, Germany, Europe, Sol 3, Milky Way  
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el charro's Avatar
Old (#4)
[ QUOTE ]
UT2004 models have too high a version number so the engine will throw a fatal if it encounters one. I don't get why that's fatal but whatever. All my models are 2003-safe.

[/ QUOTE ]

So....just as I thought. [img]/images/graemlins/frown.gif[/img]
I have to build them from zero, or, at least, create a custom .ukx file (the .upl and .utx files can be read by my UT2003 game).
Now i'll begin to learn how to build a 3d model..... thanks [img]/images/graemlins/smile.gif[/img]
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KDR_11k's Avatar
Old (#5)
There might be a program out there that can open the UKX packages, perhaps you could get the source files out of there and recompile them to work in 2003.
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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el charro's Avatar
Old (#6)
I tried to search in the internet a program like this, but, forn now, i didn't discovered it yet.
A possible solution is to use UnrealED2004 (not the 2003, because it crashes like the game program), but this program is incorporated in the game.
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KDR_11k's Avatar
Old (#7)
UED cannot export the data.
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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el charro's Avatar
Old (#8)
Mmmhh.... I think that i'll have to build the models of my own, because i saerched a lot, but i didn't find any .ukx file reader.
In every case, this is good because i'll be forced to learn to use the programs.

P.S.
Whwn you search a thing, normally you'll find another! I discovered a very nice thing! A mod that introduce "onslaught" in your UT2003! You can use jetbikes, hovertanks and defense turrets...... Good! [img]/images/graemlins/crazy.gif[/img]
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