I work in the same building that Total A was made in, MANY MANY MOONS ago, so everyone here has a bit of bot love, myself included. Of course Cave Dog is long gone but we still have a few old timers kickin around and every once in a while a server goes up. My cubemates and I talked about it and this is what we came up with, feel free to pillage our ideas or flat out ignore them =)
Not that you MUST do these or the world will end. But I think it would help if you classifed the units by type and gave each type a specific class. For example Atariliary would have 3 classes light, med and heavy. Light might have wheels, medium have walker legs and heavy have treads.
- Artilliary/anti armor:
Light: 4 wheeled bots with rocket shoulder packs launch larege amounts of highly inacruate misquito missles.
Med: Mobile single load and fire rocket truck looking bots without human pilots of course. Slow to fire but pack more punch than light. Must be stationary to fire, and the missle raises up then launches.
Heavy: Tank treads, with large shoulder mounted rocket packs. Missles would be much more accurate and each missle would pack close to but not equal the ammount of of med missle. The trade off being it would fire more at one time or more quickly and be able to move and fire.
- Mobile Shield/health:
Light: 4 wheels, light/fast, can put up a weak shield around surounding units but must stop to do so. Can also repair but either unit can not move while repairs are going on.
Med: 4 legs, can move at a med pace and put up a med shield. Remains moblie while the shield is out.
I thought of this one on my own) Spider legs for getting to the wounded everywhere they may be. To repair it releases a bunch of smaller units to make repairs/heal. Upgrades for this unit could be the more tiny repair bots? Like a big spider gives birth to a ton of spiper babies. Only instead of having one giant ass it would have 3 in a row. The back two could be dropped in an area as a repair point for bots to go to. The last canaster of repair bots would always go with it.
- Solid projectile/energy:
Light: Wheeled, shoots stuff... stuff dies... umm yeah...
Med: hover, see above but bigger and slightly heavier weapons.
Heavy: 2-4 walker legs, one arm is like an assault rifle and the other is a long range cannon, the bot must kneel or brace its self somehow to shoot.
- mine layers/defensive traps
Light: wheels, tiny fast moving kamazi bots. Don't do much damage and often explode spontainously or when they reach a certain distance. Like they have a battery life and when it runs out they explode.
Med: Kind of like a dump truck with legs. but in the bed are racks of mines that are ejected out around the bot making an instant mine filed.
Heavy: Spider legs, plants mines by squating down and dropping them like eggs. They then burry into the ground like the mines in Star Craft, they will get up and chase the enemy.