Re: modeling for a game
on 06-21-2005 09:48 AM
Well, it depends on the game.
In Quake 3, the models were usually in 3 parts (legs+waist, torso+arms, head).
In Unreal Tournament, they're all one mesh connected and animated with bones.
So you can do it either way, it just depends on what game you're aiming for, and what limitations that engine has.