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created Weekly Challenge #13. Normal Mapped Sci-Fi cholden
on 06-19-2005 09:34 PM
Ok, I know this texture is wrong, it's just a warm-up to get things rolling.
http://chrisholden.net/wall02t.jpg

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, veteran polycounter,
3,304 Posts,
Join Date Oct 2004,
Location Denver, CO
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created Re: Weekly Challenge #13. Normal Mapped Sci-Fi cholden
on 06-19-2005 11:35 PM
haha nice so far choldy [img]/images/graemlins/smile.gif[/img]
very Quake2-like, why doesn't Quake 4 look like that?
Raven Taking Note!?!? [img]/images/graemlins/wink.gif[/img]
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, polycounter,
1,086 Posts,
Join Date Oct 2004,
Location Malta
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created Re: Weekly Challenge #13. Normal Mapped Sci-Fi cholden
on 06-20-2005 03:25 AM
ugh, now to make something better than this...

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, veteran polycounter,
3,304 Posts,
Join Date Oct 2004,
Location Denver, CO
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created Re: Weekly Challenge #13. Normal Mapped Sci-Fi cho
on 06-20-2005 04:12 AM
Hey man looking good so far, but the first one i see you're doing a lot of detail in your color map, you should pretty much just have your basic colors and some baked lighting in your color map, and do the details in the specular... Atleast thats what works best for me.
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: Weekly Challenge #13. Normal Mapped Sci-Fi cho
on 06-20-2005 05:28 AM
ok, one more that I hate before I go to bed,
http://chrisholden.net/wall03.jpg
now to dream up some good textures...
eq: show me, and post your motorcycle [img]/images/graemlins/wink.gif[/img]
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, veteran polycounter,
3,304 Posts,
Join Date Oct 2004,
Location Denver, CO
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created Re: Weekly Challenge #13. Normal Mapped Sci-Fi cho
on 06-20-2005 06:11 AM
I honestly never got around to modeling it, ill try and get some texture stuff posted today but i dont know if ill have time, i have a texture modeled already tho.
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: Weekly Challenge #13. Normal Mapped Sci-Fi cho
on 06-20-2005 06:23 AM
Well it seems i cant edit any of my posts in this section of the forum, so ill just post again...
Actually i do have something to show, tho its not the best texture in the world, was done in about an hour... heres the end result:
http://www.planetquake.com/polycount...uake/djsux.jpg
and heres the diffuse/spec maps:
http://www.planetquake.com/polycount...sewallmaps.jpg
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: Weekly Challenge #13. Normal Mapped Sci-Fi cho
on 06-21-2005 02:55 AM
Another fun one, crate/support texture, basic stuff.

textures (scaled down)
http://chrisholden.net/supwall01t.jpg
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, veteran polycounter,
3,304 Posts,
Join Date Oct 2004,
Location Denver, CO
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created Re: Weekly Challenge #13. Normal Mapped Sci-Fi cho
on 06-21-2005 11:14 AM
*cough* put some color in that spec!
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