Author : disting


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Stringer's Avatar
Old (#1)
Hi, work in progress, 10k final model (obviuously a lot more than a standard game res model, but seeing as how it's for a fighter game... [img]/images/graemlins/smile.gif[/img]

Still working the textures right now

http://img177.echo.cx/my.php?image=c...mesolid9qe.jpg

what I started from, base mesh here : -

http://img131.echo.cx/my.php?image=s...ortions9bm.jpg

some details

http://img206.echo.cx/my.php?image=sfcwdetails7jm.jpg

Cheers
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Rick Stirling's Avatar
Old (#2)
I think you MIGHT have a few too many polygons in those pigtails.

It's a pretty solid model from a quick glance.
Offline , veteran polycounter, 4,218 Posts, Join Date Oct 2004, Location Edinburgh, Scotland Send a message via MSN to Rick Stirling  
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KDR_11k's Avatar
Old (#3)
Wouldn't a bump/normalmap be better for those pigtails?
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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rtdzign's Avatar
Old (#4)
I like the hands and boots.
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almighty_gir's Avatar
Old (#5)
or even some alphamapping would work for the pigtails =X

otherwise, i think it looks good =]
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