Author : Nate Broach


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BERSERKER's Avatar
Old (#1)
I need a team for a Warhammer: Dawn of War mod.

The mod will be like a conversion of the game "Z" from the bitmap brothers, but in 3d, using the Warhammer: Dawn of War engine.

Check this link for more information about the original game.

The ingame models should be looking something like this (there are caps from cutscenes):



I am planning to make it a Total conversion.

What I need:
A scripter for the gameplay etc.
A modeler for the buildings, characters, vehicles, etc.
A skinner for the skins of the models, and the UI.

I have some skinning skills myself but I'm still learning, so a little help is apreciated [img]/images/graemlins/wink.gif[/img] .

If you want to join or have questions, contact me at: <u>zmod[at]chello.nl</u>

So Join the team and help making this great mod!
Offline , null, 6 Posts, Join Date May 2005, Location the Netherlands  
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CheapAlert's Avatar
Old (#2)
Have you asked the Bitmap Brothers first? They're very picky about others using their franchises and they won't hesitate to C&amp;D.
Offline , card carrying polycounter, 2,021 Posts, Join Date Oct 2004,  
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BERSERKER's Avatar
Old (#3)
Yes I did asked but didn't get any reply.
Seems that they're kinda out of buisiness.

I did have contact with someone who is very close with the bros. and told me that they might be working on a sequal of "Z" .

But i'm not counting on it.

So my plan was to just make the mod and not releasing it to the public yet, and wait for more information regarding copyright issues.
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MoP's Avatar
Old (#4)
Z: Steel Soldiers was a 3D version of Z and was released a few years back. Why don't you just play that?
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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BERSERKER's Avatar
Old (#5)
Well, it is just not Z.
It just doesn't play nice.

And there are lots of other z-fans who think the same [img]/images/graemlins/wink.gif[/img] .

This mod isn't going to be Z3, but Z-3d, big difference [img]/images/graemlins/wink.gif[/img].
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BERSERKER's Avatar
Old (#6)
** Added some more information in TS **
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