Kill: glad to hear you like it, means a lot coming from you man.
Ryan: I dont know what to tell you, the neck is the same as the ref i used.
iMag: The freckles on the nose are a little bit dark compared to the cheeks, but the shader i have washes out areas that get any specular, so its making it look a little worse. Also got washed out a little when editing out the specular in the photosourced texture... Heres my ref for the texture:
ill do some more work and tone down the nose freckles a tad and paint in the ones on the cheeks a bit more...
Heres the diffuse sized down by half, theres still a tiny bit of lighting left in it but its not noticeable really. Need to add some more general texture to the parts of the texture that are flat colors still. I would post the other maps but they are really basic, bump is some noise with a little bit of painting for the lips and a couple wrinkles around the eyes, and spec is the same.