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created New high poly head
on 05-18-2005 11:40 PM
New render below.
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 05-19-2005 04:38 AM
The top of the head looks too high and the eyes seem weird. Maybe the eyes will look better once you add lashes but the head needs to be shortened a lot.
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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, veteran polycounter,
4,550 Posts,
Join Date Oct 2004,
Location Peine, Niedersachsen, Germany, Europe, Sol 3, Milky Way
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created Re: New high poly head
on 05-19-2005 05:27 AM
looking good mate, good solid topology and she could be a cutie when she's got hair n stuff [img]/images/graemlins/smile.gif[/img]
The lower inside corner of the eyes where the tear duct is needs to come up a bit more imo, also there seems to be a lack of the said tear ducts.
Another thing I'm noticing is that the face is very flat- it might pay you to shift the outer vertical edge loop that defines the cheeks from the 3/4 view and bring them back, along with the outer corner of her eye- that will help round off the face some more [img]/images/graemlins/smile.gif[/img]
laters!
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, polygon,
526 Posts,
Join Date Oct 2004,
Location Hampshire, UK
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created Re: New high poly head
on 05-19-2005 09:16 AM
Too much skull indeed.
I'd also change her throat with the topology flowing the way the muscles would be.
Her throat seems generally to weak for her.
The eyes are missing the fold on the upper eye lids, whatever it's called and the inner side of the eyes seem to be missing some definition too. While her eyes wouldn't be too far off if she was asian (eyes look like it atm) the rest of the face doesn't look asian which makes the eyes seem off.
There's still other things like look a bit funny, the way the lower end of the ears connects to the head, her head seems a bit broad (might be just me) etc.
I'd try pushing the lower lip and chin further back a bit and see how it looks, usually, it makes faces look cuter and friendlier. A strong chin like she has now, with the lower lips almost aligned vertically with the upper lips makes her look like she's gonna bite someone. ...If you push it too far back she'll look retarded tho.

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, polygon,
505 Posts,
Join Date Nov 2004,
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created Re: New high poly head
on 05-19-2005 11:00 AM
Batman: I ALWAYS tell him to move the lower lips in a bit, but nooooo
BAM!
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, triangle,
403 Posts,
Join Date Oct 2004,
Location Montreal, Canada
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created Re: New high poly head
on 05-23-2005 07:28 PM
...
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 05-23-2005 07:35 PM
ALIENZ
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, polycounter,
1,206 Posts,
Join Date Oct 2004,
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created Re: New high poly head
on 05-23-2005 07:49 PM
I like everything but the Head. Its still to high. But on the good note its nicely round.
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, null,
20 Posts,
Join Date Dec 2004,
Location Dallas
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created Re: New high poly head
on 05-23-2005 08:06 PM
B1ll: Quiet frenchie.
Dj: yes it may still be too high.... I thought i had the eyes centered but i just went back and checked and you're right its still too high. Ill fix that up.
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 05-23-2005 08:34 PM
...
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, null,
20 Posts,
Join Date Dec 2004,
Location Dallas
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created Re: New high poly head
on 05-23-2005 08:35 PM
I like the head alot can't wait to see it in full detail. I made a high poly head with SSS and (sss) was very time cunsuming but very rewarding. I dont even know if i got it right but, I honestly dont have time to work on it.

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, null,
20 Posts,
Join Date Dec 2004,
Location Dallas
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created Re: New high poly head
on 05-23-2005 08:38 PM
Ok heres a new render, added the epicanthic fold on the eyes or whatever its call just for the hell of it.
[edit] DJ: that looks nice, do you have a full render of that you can post?
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 05-23-2005 08:54 PM
Ahhh here it is but what can I say Im not much of a modeler. Animation takes up a lot of my time.
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, null,
20 Posts,
Join Date Dec 2004,
Location Dallas
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created Re: New high poly head
on 05-23-2005 09:23 PM
Looks good for the low resolution of your cage, but your loops need some work =D
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 05-24-2005 02:57 AM
I think her nose might need to be a bit flatter, asians have a slightly different face structure and yours seems to resemble the standard caucasian one more. Only the eyes look like they could fit onto an asian, making her look a bit like she's got Down's Syndrome.
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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, veteran polycounter,
4,550 Posts,
Join Date Oct 2004,
Location Peine, Niedersachsen, Germany, Europe, Sol 3, Milky Way
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created Re: New high poly head
on 05-24-2005 09:37 PM
Blah blah, more asian, less down syndrome....

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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 05-24-2005 11:46 PM
This looks good EQ. SF was right on the money, and I still feel that somehow her facial features feel small in the overall mass of her head? I dunno, perhaps the distance from outer eye corner to ear is rather large? But its really nice.
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, veteran polycounter,
3,571 Posts,
Join Date Oct 2004,
Location SF Bay area
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created Re: New high poly head
on 05-25-2005 12:57 AM
EQ, this latest one is looking a lot better. It's got some character now, is not just a mannequin.
Daz has a very good point. Imagine her skull for a minute. Feel your own jaw where the hinge touches your ear. Now imagine how big that means her jaw bone is (and how it looks when she opens her mouth)
Still looks soft. Maybe highlight the barrel of her mouth and the arch of her temple. I'd love to see some more detail once you work out the proportions
your relentless head modeling is paying off!
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created Re: New high poly head
on 06-04-2005 08:10 PM
finally found some time to work out some textures...

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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 06-04-2005 09:06 PM
wow! nice dude i really love this. this is really nice! cat's eye? nice.
draw without greed
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created Re: New high poly head
on 06-04-2005 10:26 PM
her neck still looks to small for her head or something.. I dunno she scares me.
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, line,
85 Posts,
Join Date Oct 2004,
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created Re: New high poly head
on 06-04-2005 10:52 PM
the freckles on the nose look off. overly harsh compared to the rest espcially with the sudden stop at the tip of the nose. care to post the reference images you used for the freckles?
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, spline,
134 Posts,
Join Date Nov 2004,
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created Re: New high poly head
on 06-05-2005 04:02 AM
Kill: glad to hear you like it, means a lot coming from you man.
Ryan: I dont know what to tell you, the neck is the same as the ref i used.
iMag: The freckles on the nose are a little bit dark compared to the cheeks, but the shader i have washes out areas that get any specular, so its making it look a little worse. Also got washed out a little when editing out the specular in the photosourced texture... Heres my ref for the texture: 
ill do some more work and tone down the nose freckles a tad and paint in the ones on the cheeks a bit more...
Heres the diffuse sized down by half, theres still a tiny bit of lighting left in it but its not noticeable really. Need to add some more general texture to the parts of the texture that are flat colors still. I would post the other maps but they are really basic, bump is some noise with a little bit of painting for the lips and a couple wrinkles around the eyes, and spec is the same.

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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 06-05-2005 05:58 AM
Ok, did some shader tweaks and some tweaks to my maps, heres a new render:
And heres some renders of each process of in the shader: http://www.planetquake.com/polycount...von_shader.jpg
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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