Author : winged doom


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Old (#1)
Hi guys this is a mixture between video and text tutorial.

This tutorial does not cover :-

Rigging a model, splitting your mesh into 3 sections for the quake engine and also locating tags.

It covers the basics of exporting a setup character mesh with animation (standard q3 ones) and creating a file structure for q3.

I'll attempt to make some more video tutorials once I am happy with this particular one. I apologise for the large size, the resolution is ridiculously high at the moment.

Anyhow pop me a line if you want to know anything about games / q3 in general

Greg


Link :----


http://www.fileplanet.com/dl.aspx?/p...ingtoquake.avi


Note these are additional Tutorials that cover some of the steps I haven't mentioned I have not created these text's but I can try and answer questions about them if you have them

http://www.4thdimented.com/dimented_...alQuake3_1.htm
http://merlin.zsnes.com/tutorials/export/index.html
http://www.planetquake.com/polycount.../MAX2md3.shtml
Offline , triangle, 356 Posts, Join Date Oct 2004, Location United Kingdom Staffordshire Send a message via ICQ to Showster Send a message via AIM to Showster Send a message via MSN to Showster  
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steady's Avatar
Old (#2)
me likey! too bad you dont have a microphone [img]/images/graemlins/frown.gif[/img]
i plan to test this out some time soon hopefully, i think im like the only polycounter who hasnt gotten a model into q3
Offline , polycounter, 1,031 Posts, Join Date Oct 2004, Location Baltimore, MD Send a message via AIM to steady  
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GoK's Avatar
Old (#3)
how about one for exporting doom3 character models from max, i can export ase files as standard prps but what about animated objects and players?

Jody
Jody Gallagher
Artist - RealTimeWorlds
www.realtimeworlds.com
JodyGallagher@gmail.com
o_O
Offline , triangle, 373 Posts, Join Date Feb 2005,  
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