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created My newest model, snaily
on 03-20-2005 07:55 AM
i know, 1632 polygons is alot for such a simple character, but hey, he's my first wings 3d model. The only reason he's on the
milkshape 3d backround is because i like the texturing sytem in that better, so i just used it for texturing. Also, he has a skeleton and all, and that'a another reason for milkshape. He would be rendered in pov-ray, if i could figure that friggin' thing out. crits/comments welcome, i'm here to learn, so help would be 'precciated.
You're gonna carry that weight.
Steam:HonkyPunch
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, card carrying polycounter,
2,491 Posts,
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created Re: My newest model, snaily
on 03-20-2005 08:28 AM
looks pretty cool! i like the style...although the texture is kind of pixely
Whoa, your name in Austin Reed? i have a friend name Austin Reedy...crazy!
-Epsilon Three 9
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, triangle,
262 Posts,
Join Date Oct 2004,
Location Florida
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created Re: My newest model, snaily
on 03-20-2005 07:35 PM
yeah, i was planning on fixing the texture, but never got around to it...to work.
You're gonna carry that weight.
Steam:HonkyPunch
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, card carrying polycounter,
2,491 Posts,
Join Date Nov 2004,
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created Re: My newest model, snaily
on 03-20-2005 08:48 PM
Other than the high polycount that you had mentioned, i'd suggest not photosourcing the texture, i could see some potential there if you did it from scratch.
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, polycounter,
1,188 Posts,
Join Date Nov 2004,
Location Toronto, Ontario
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created Re: My newest model, snaily
on 03-20-2005 08:56 PM
Look in the tutorial sticky thread from the old boards. There's a nice link to a UVmapping tutorial for wings. It can do a much better job than MS3d.
Dave "TechSmith" Phipps"
Rebuilding motorcycles till I want to do 3d again
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, triangle,
328 Posts,
Join Date Oct 2004,
Location Bloomington, Indiana
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created Re: My newest model, snaily
on 03-21-2005 12:13 AM
THE OLD BOARDS STILL EXIST?! where? why didnt anyone tell me?
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, polygon,
551 Posts,
Join Date Oct 2004,
Location Norway
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created Re: My newest model, snaily
on 03-21-2005 08:28 AM
It's fucking retarded. But I like it [img]/images/graemlins/wink.gif[/img]
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, vertex,
37 Posts,
Join Date Jan 2005,
Location Finland
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created Re: My newest model, snaily
on 03-21-2005 10:07 AM
It looks like a snail, so that's good. [img]/images/graemlins/smile.gif[/img]
Like MikeF said, I think it would look a lot better if you painted the texure yourself instead of photosourcing it. I think that doesn't have to be very difficult, since a cartoony skin might work very well.
Maybe 2 geospheres with depht 1 would have been a better choice for the eyes if you wanted a lower polycount.
Passivity is just another state of activity.
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, spline,
147 Posts,
Join Date Nov 2004,
Location Lost on Canvas
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created Re: My newest model, snaily
on 03-21-2005 11:23 AM
look like a snail to me .
BTW thry to reduce your images size. its freaking ridiculous for this kind of work.
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, vertex,
37 Posts,
Join Date Oct 2004,
Location mtl, QC
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created Re: My newest model, snaily
on 03-22-2005 02:44 PM
yeah...i know, i do need to reduce image sizes...also, i think this turned out nice for my first model in wings.
You're gonna carry that weight.
Steam:HonkyPunch
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, card carrying polycounter,
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