Author : disting


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HonkyPunch's Avatar
Old (#1)



i know, 1632 polygons is alot for such a simple character, but hey, he's my first wings 3d model. The only reason he's on the
milkshape 3d backround is because i like the texturing sytem in that better, so i just used it for texturing. Also, he has a skeleton and all, and that'a another reason for milkshape. He would be rendered in pov-ray, if i could figure that friggin' thing out. crits/comments welcome, i'm here to learn, so help would be 'precciated.
You're gonna carry that weight.
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DarthRevanII's Avatar
Old (#2)
looks pretty cool! i like the style...although the texture is kind of pixely

Whoa, your name in Austin Reed? i have a friend name Austin Reedy...crazy!
-Epsilon Three 9
Offline , triangle, 262 Posts, Join Date Oct 2004, Location Florida  
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HonkyPunch's Avatar
Old (#3)
yeah, i was planning on fixing the texture, but never got around to it...to work.
You're gonna carry that weight.
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MikeF's Avatar
Old (#4)
Other than the high polycount that you had mentioned, i'd suggest not photosourcing the texture, i could see some potential there if you did it from scratch.
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TechSmith's Avatar
Old (#5)
Look in the tutorial sticky thread from the old boards. There's a nice link to a UVmapping tutorial for wings. It can do a much better job than MS3d.
Dave "TechSmith" Phipps"
Rebuilding motorcycles till I want to do 3d again
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Slash's Avatar
Old (#6)
THE OLD BOARDS STILL EXIST?! where? why didnt anyone tell me?
Offline , polygon, 551 Posts, Join Date Oct 2004, Location Norway  
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Echelon-IV's Avatar
Old (#7)
It's fucking retarded. But I like it [img]/images/graemlins/wink.gif[/img]
Offline , vertex, 37 Posts, Join Date Jan 2005, Location Finland  
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NuclearTes's Avatar
Old (#8)
It looks like a snail, so that's good. [img]/images/graemlins/smile.gif[/img]

Like MikeF said, I think it would look a lot better if you painted the texure yourself instead of photosourcing it. I think that doesn't have to be very difficult, since a cartoony skin might work very well.

Maybe 2 geospheres with depht 1 would have been a better choice for the eyes if you wanted a lower polycount.
Passivity is just another state of activity.
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Daedalus's Avatar
Old (#9)
look like a snail to me .
BTW thry to reduce your images size. its freaking ridiculous for this kind of work.
Offline , vertex, 37 Posts, Join Date Oct 2004, Location mtl, QC  
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HonkyPunch's Avatar
Old (#10)
yeah...i know, i do need to reduce image sizes...also, i think this turned out nice for my first model in wings.
You're gonna carry that weight.
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