i know, 1632 polygons is alot for such a simple character, but hey, he's my first wings 3d model. The only reason he's on the
milkshape 3d backround is because i like the texturing sytem in that better, so i just used it for texturing. Also, he has a skeleton and all, and that'a another reason for milkshape. He would be rendered in pov-ray, if i could figure that friggin' thing out. crits/comments welcome, i'm here to learn, so help would be 'precciated.