Author : winged doom


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JoeBlack2k's Avatar
Old (#1)
First of all thank you for reading [img]/images/graemlins/smile.gif[/img]

Currently our project needs help
If you have any experience of making hi-res textures and/or MD3 models and wanna join us in our project (wich is for now kinda secret). Please reply on this forum
or drop me a line on: msn(AT)joeblack2k.com

People/Skills we need right now are:

- Modelers

- Skinners

- Artists

here's a example of what we are doing:





But if you can code or have any other interresting thing
that might help us.. Please email me.


Again.. thanx for reading

JoeBlack2k
Offline , null, 1 Posts, Join Date Feb 2005,  
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jzero's Avatar
Old (#2)
Uhm, is this a project to create high-res Quake assets that duplicate the originals?

If so, can you explain why? Thanks.

/jzero
Offline , polycounter, 795 Posts, Join Date Oct 2004, Location Dallas, TX USA  
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CheapAlert's Avatar
Old (#3)
[ QUOTE ]
Uhm, is this a project to create high-res Quake assets that duplicate the originals?


[/ QUOTE ]

It appears to be.

"Secret" projects don't exactly attract modelers.... any lack of information with an excuse behind it won't.
Offline , card carrying polycounter, 2,021 Posts, Join Date Oct 2004,  
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hawken's Avatar
Old (#4)
"hey guys lets make quake"

"again" !
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
Offline , insane polycounter, 5,069 Posts, Join Date Jan 2005, Location .jp  
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Herr-Maestro's Avatar
Old (#5)
1: You should always give some information on what you're going *try* to achive.

2: A bit of Art work/ Eyecandy or plotline (Even a snippet is good) is usually helpful.

3:Is this the only place you've posted your request/idea at so far?
Offline , spline, 202 Posts, Join Date Oct 2004, Location Utah Send a message via MSN to Herr-Maestro Send a message via Skype™ to Herr-Maestro  
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GoK's Avatar
Old (#6)
heheh you guys are soo mean! :P

Jody
Jody Gallagher
Artist - RealTimeWorlds
www.realtimeworlds.com
JodyGallagher@gmail.com
o_O
Offline , triangle, 373 Posts, Join Date Feb 2005,  
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