Re: UV Mapping Multiple Maps
on 02-08-2005 05:30 AM
Take this advise with a pinch of salt as it may not be 100% accurate [img]/images/graemlins/smile.gif[/img].
What I would do is take the Head faces and put a material ID on them(ID 4 for the head and 5 for the body for example),basically so you can use the select material ID fuction in the editable mesh/poly rollout modifier and it saves you having to slect the polygons each time.
I would then unwrap them both as normal....that would give you your 2 textures,make sure in the Texporter rollout(or relavent program) make sure you check "Only ID" and your 2 relavent numbers.
then paint away....
Now heres the bit im not 100% sure about myself. In the material editor select "multi/sub-Object" material.
That should give you a type of table almost with
material image in the left,ID number,Material name (e.g head,body) and a set of sub-materials.
Find your material ID number in the list,then go across to sub-material and click,find the texture as normal..then do the same for the second texture ...then go back up to the orginal sub-object material and the sphere in the preview slot in the editor should be broken up....apply that to the model and bingo.
I think that should work.