Author : Nate Broach


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Old (#1)
There's an article over at Gamasutra about management within gaming companies and how issues like over-time, crunch, and people-management are dealt with. I'm not in the industry myself but I found it pretty informative. Point your browser here and give it a read.

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First, keeping people's hours reasonable must be a company priority. I submit that it should be one of your company's essential values. Otherwise, and especially if it hasn't been a key value to date, when confronted with a difficult situation, it'll be too easy to backslide into old habits.

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Eric Chadwick's Avatar
Old (#2)
Thanks Adam. Go Blue Fang! ('nother Boston-area developer)

Another one in a similar vein.
http://www.gamasutra.com/features/20...strom_01.shtml
Offline , Polycount.com Editor, 6,663 Posts, Join Date Oct 2004, Location Boston USA  
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