Re: Animation with 3d studio max, tips and tricks?
on 02-01-2005 01:27 PM
for starting in character animation, biped is not a bad choice. however, it's not really tightly integrated into max (curves, controllers & stuff) which can sometimes get you into trouble.
if you want to just practise animating, i'd recommend it over bones for a starter. as soon as you've gained some experience it will be easier for you to use standard bones and customize your own rigs to your preferences.
as for skinning, skin seems to be the way to go. old dogs like me might prefer to setup envelopes in physique first and then convert that weighting to skin, works a little better there or maybe it's just out of habit.
physique seems like abandonware for a few years now, it was probably only put in for max7 because of compatibility reasons.