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UberStonks's Avatar
Old (#1)
Hi
I have made a player model in Maya and have used a great plugin to export the md3's, .skin etc written by the guys at http://quakerally.com
I can't get the model anywhere near the floor though. I have moved various md3's [img]/images/graemlins/confused.gif[/img], and all the tags etc up and down but the model just seems to float in mid air. I even added a tag_floor (some tuts say its needed, others say its not) and have moved it about but the dam model still wont sit on the floor.. I want to make sure its all ok before I do the animations...
Can anyone help ?
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UberStonks's Avatar
Old (#2)
Anyone ?
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KDR_11k's Avatar
Old (#3)
Remember that most exporters work in relation to the object center, not the world origin and moving around the objects won't do anything, you have to move the object data around.
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
Offline , veteran polycounter, 4,550 Posts, Join Date Oct 2004, Location Peine, Niedersachsen, Germany, Europe, Sol 3, Milky Way  
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UberStonks's Avatar
Old (#4)
Thanks bud.. I will play around and see what happens
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UberStonks's Avatar
Old (#5)
Doesnt matter what I try.. The model stays in the same position...
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pyromania's Avatar
Old (#6)
When you move your model or tags around are you freezing transformations after each move? Or maybe you have some sort of history problem that has built up during the modeling.
Offline , triangle, 270 Posts, Join Date Oct 2004,  
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UberStonks's Avatar
Old (#7)
I will look into that.. Thanks

Yup, It was all down to not freezing transformations. Thanks for your help
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