Author : polygoo


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EarthQuake's Avatar
Old (#1)
Base on some sketches crash drew, he did the body and i did the head/weapon. Obviously still WIP. [Edit] The model is unoptimised, so things like the weapon and face have too many polys and I know about them.
Timelapse of the head:

and the model:
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EarthQuake's Avatar
Old (#2)
Test baking high poly onto low poly head(~1000 tris)
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MikeF's Avatar
Old (#3)
Looks nice, but something about the crotch area isnt looking rite.... Maybe it's the angle, can we see some front on wireframes?
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rooster's Avatar
Old (#4)
nice work EQ and Crash! i like the design of the big-ass boots, & the stylised look of the head works well. Shoulders look a little bit funky to me but that could just be the cut of his jacket there? look forward to seeing it develop!
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poopinmymouth's Avatar
Old (#5)
I like the scythe the best. But the design of his outfit is kind of blah. Try to spruce him up a bit more.
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Omar_Nabiev's Avatar
Old (#6)
Nice model. But the topology of his face is a bit off. The edges doesn't follow the 'real' human skull.
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Offline , spline, 113 Posts, Join Date Oct 2004, Location Russia, Rostov-on-Don  
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Crash's Avatar
Old (#7)
Pewpie: Yeah. he is a bit... bland. alot of work left on the coat tho so just you wait! [img]/images/graemlins/wink.gif[/img]

Omar: thats sort of the point. :P EQ followed my concept which is a wee bit stylish
BAM!
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