hey guys, im new to the forum and was wondering if ne1 mite b able to help me out...
i am currently using 3ds max version 6 to model content for a 2d free-source mmorpg. while having fun and learning alot along the way, i inevitably have become stuck a number of times and have used tutorials to help me through.
however there are 2 things im struggling with at the moment and would like some insight from others [img]/images/graemlins/wink.gif[/img]
first of all, i am struggling to find help/tutorials with character "rigging" (at least thats what i think its called?) i have a model i would like to position in various poses and was wonderin if bones/biped is the best way to go about this, and if so, are there any good beginners tutorials out ther? here is a picture of my model (no teasing! im new! [img]/images/graemlins/grin.gif[/img])
http://img171.exs.cx/my.php?loc=img1...ge=Monster.jpg
the second problem im having is- the pre-rendered content for the game is in 256 colours. most of the objects i render import without too much colour/quality loss but an ideal solution would be for 3ds max to render using the games default pallette. is this possible?
any feedback greatly apreciated on how i can improve my model [img]/images/graemlins/tongue.gif[/img]