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created Models vs meshes
on 01-26-2005 02:33 AM
A few of you know of a little educational project that I'm working on, documenting a lot of my knowledge.
Anyway, after writing a section on geometry, explaining what verts and edges and polys and tris and quads are, I came to part where I'm stuck. Sort of.
You know when we build a single continuous mesh, and then intersect it with other meshes? Like we build a human, then intersect the ammo pouchs, or put on the shoulder pads as a separate object?
What would you call those?
Are they meshes? Is it a model made up of meshes, or a meshes made from models, or a compund mesh? Or just a model with objects? Just looking for a few other folks views.
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, veteran polycounter,
4,218 Posts,
Join Date Oct 2004,
Location Edinburgh, Scotland
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created Re: Models vs meshes
on 01-26-2005 02:42 AM
I call them objects.
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, polycounter,
833 Posts,
Join Date Oct 2004,
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created Re: Models vs meshes
on 01-26-2005 03:16 AM
elements?
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, veteran polycounter,
3,572 Posts,
Join Date Oct 2004,
Location SF Bay area
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created Re: Models vs meshes
on 01-26-2005 03:42 AM
I agree with either of those two
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, Counter of Polys™,
6,435 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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created Re: Models vs meshes
on 01-26-2005 04:27 AM
Q3 model is made out of 3 meshes (or more if it has segmented hands, shoulderpads etc.), thats how i take whats what :P
Just couldnt find a better way to say it :S
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, dedicated polycounter,
1,373 Posts,
Join Date Oct 2004,
Location Tallinn, Estonia
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created Re: Models vs meshes
on 01-26-2005 04:46 AM
Objects? Elements?
In max its an element, says so on the tooltip. What about Maya?
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, veteran polycounter,
4,218 Posts,
Join Date Oct 2004,
Location Edinburgh, Scotland
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created Re: Models vs meshes
on 01-26-2005 05:40 AM
Hm. Maya doesn't quite work in the same way as Max (understatment of the year), but I think elements is probably a fairly safe term, even if its not an official one for all the different apps.
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, insane polycounter,
5,675 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
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created Re: Models vs meshes
on 01-26-2005 06:11 AM
In that case - a few other max vs maya terms please - if they are different:
materials - are these still materials, or are they called shaders?
material IDs
smoothing groups
Ta!
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, veteran polycounter,
4,218 Posts,
Join Date Oct 2004,
Location Edinburgh, Scotland
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created Re: Models vs meshes
on 01-26-2005 06:58 AM
I think materials are referred to as shaders in maya - Max's Material Editor is analogous to Maya's "HyperShade".
Smoothing Groups in Max are analogous to Maya's soft/hard edges.
Not sure about Material ID's ... never used those in Maya.
I would call a sub-object of a model an "element" ... however only if it was physically part of the model. If it was a separate object, I would call it a mesh.
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, MoP,
11,604 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Models vs meshes
on 01-26-2005 08:14 AM
materials are called materials in maya, it's only the editor that's different, you've got multilister and hypershade in place of max's material editor
only thing i can think of that's similar to material id's is quick sets, as i only ever used material id's for selection purposes
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, dedicated polycounter,
1,574 Posts,
Join Date Oct 2004,
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created Re: Models vs meshes
on 01-26-2005 10:58 AM
accessoires?
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, triangle,
320 Posts,
Join Date Oct 2004,
Location Montreal, Canada
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created Re: Models vs meshes
on 01-26-2005 12:01 PM
As I’ve always understood it, they are ‘elements’ if they are separate from the primary mesh but still exist within the modifiable structure of the original mesh. If they are separate and require a unique modifier then they are ‘objects’. ‘Mesh’ is a general term referring to the complex structure of vertices and edges. ‘Model’ is a broad term for the mesh as a whole which derives from the process of modeling.
Example: You edit the ‘mesh’ but rotate the ‘model’. You attach all ‘objects’ in the scene to create a single ‘mesh’ comprised of ‘elements’.
- BoBo
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, Moderator++,
1,548 Posts,
Join Date Oct 2004,
Location Austin Texas!
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created Re: Models vs meshes
on 01-26-2005 01:54 PM
Element sounds more like a essential part of an entity. Like, an edge is an element of a polgon. Max's vocab is confusing. I like to think of seperate objects just as that. Objects, or sub-objects, created from a mesh. And if you're dealing with how the object interacts with the whole model during animation, that could be child or parent object. etc.
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, veteran polycounter,
4,014 Posts,
Join Date Oct 2004,
Location Austin, TX
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