Re: Movable Eyes
on 01-26-2005 02:43 AM
When you start hitting 2k polys per character, I start using hemisphere eyes. Unless they have enough polys, and you have enough in the eye sockets then you WILL get clipping as they rotate. The minimum that I would recommend would be a 12 section eye (the centre vert having 12 edges coming out from it), and the socket should have a minimum of 8 to 10 quads.
At this resolution, you still need to push the eyes further back into the head than they would be in real life to prevent clipping. The more polys you use, the closer you can float the eye to the socket. Although the eyes are further back, you won't notice in game.