Author : afisher


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CheeseOnToast's Avatar
Old (#1)
Does anyone know how to avoid seams in your textures when using "convert to file texture" to bake lighting in Maya? If it would overdraw by a pixel or two that would save a tedious hour's work in PS fixing it. I'm still using Maya 4, BTW, but if there's a way to do it in later versions I'm still interested as we're upgrading to version 6 soon.
Offline , polycounter, 849 Posts, Join Date Dec 2004, Location Edinburgh, Scotland  
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pyromania's Avatar
Old (#2)
I can't remember whether 4 had this or not, but 5 has a Option called Fill Texture Seams, when you go to the options box for Convert to File Texture.

I'm guessing you don't have that [img]/images/graemlins/frown.gif[/img]
Offline , triangle, 270 Posts, Join Date Oct 2004,  
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Faucet's Avatar
Old (#3)
in the Convert to File Texture options, Maya 4.5 has an option called "background mode" if you set it to Extend Edge Color it should solve your problem... Though I don't remember if this option is in 4.
-Derick Dressel
(BrainFaucet.com)
Offline , line, 70 Posts, Join Date Oct 2004, Location Florida  
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CheeseOnToast's Avatar
Old (#4)
Thanks guys, those options are absent in Maya 4, but good to know for the future anyway.
Offline , polycounter, 849 Posts, Join Date Dec 2004, Location Edinburgh, Scotland  
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