Re: Low Poly to High Poly or High Poly to Low Poly
on 01-07-2005 12:00 PM
I think for best results build the low poly last. This lets you tweak the topology perfectly, and dosent give you any limitations while building the high res.
That being said, in production I dont have time to do that very often. So usually its build and unwrap the low, then take it to ZBrush to build the high res and generate the normal map. This works fine, but you cant make extreme changes mesh you are working on. If you do your mapping will get stretched. You cat't just cut loose in zbrush when using a pre-existing low res with mapping.
If you are very happy with you lowres, and you are just adding stuff like surface details, wrinkles, pockets ect. then the Low ---> High method works great.