created Re: Low Poly to High Poly or High Poly to Low Poly
on 01-07-2005 04:21 PM
It depends on the individual model, in my opinion. Organic surfaces lend themselves to being turned from low-poly into high poly, but you lose some flexibility when going from low to high.
Hybrid approaches can work real well also...for example roughing out a figure in Zrush, then building a clean low-poly model from that, then re-importing the model into Zbrush to do the detail work, which ends up being turned into a normal/displacement map for the low-res model.
If the high-res and low-res models are being done without much communication (e.g. the high-res models are outsourced, while game-res models are done in house), then doing high-res first is probably much better.
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