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created A Dragon, with an SDK later
on 01-06-2005 09:02 AM
hay guys, i just finnished modeling this dragon. just want to know if youve got any crits on the anatomy before i go ahead and map it out so you can all have fun skinning it [img]/images/graemlins/smile.gif[/img]
thanks!
oh and ive fixed that clipping error on the wing. thanks [img]/images/graemlins/smile.gif[/img]
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, veteran polycounter,
4,291 Posts,
Join Date Nov 2004,
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created Re: A Dragon, with an SDK later
on 01-06-2005 09:54 AM
Didn't know dragons had arms and wings...?
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, spline,
132 Posts,
Join Date Dec 2004,
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created Re: A Dragon, with an SDK later
on 01-06-2005 10:14 AM
yeah, I saw one the other day and it only had wings. :P
cool model by the way. Sdk would be fun.
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, card carrying polycounter,
2,179 Posts,
Join Date Oct 2004,
Location Irvine Ca
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created Re: A Dragon, with an SDK later
on 01-06-2005 11:50 AM
bwah! give us more angles. looks good, though
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, veteran polycounter,
3,848 Posts,
Join Date Oct 2004,
Location Maynard, MA
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created Re: A Dragon, with an SDK later
on 01-06-2005 12:00 PM
you might be mistaking a dragon with a wyvern. since qyverns dont have arms.
dragons, DO have arms, or at the very least, front legs. it totally depends on what the dragon wants. heres the concept i worked from.

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, veteran polycounter,
4,291 Posts,
Join Date Nov 2004,
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created Re: A Dragon, with an SDK later
on 01-06-2005 12:15 PM
[ QUOTE ]
Didn't know dragons had arms and wings...?
[/ QUOTE ]
They can have both, actually it's pretty common. I think what makes it look odd it that the wings are in a more bird-like/natural position (Ie. More like the arms they evolved from)
Nice model though, if you're going to animate it though, the neck could use more detail.
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, polygon,
540 Posts,
Join Date Oct 2004,
Location Durham, NC
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created Re: A Dragon, with an SDK later
on 01-06-2005 12:30 PM
Dragons (full name: komodo dragons) have four legs and that's it unless you're talking about mythical creatures that can have any number of limbs (the Bible has seven headed dragons that spit floods so where's the problem?).
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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, veteran polycounter,
4,550 Posts,
Join Date Oct 2004,
Location Peine, Niedersachsen, Germany, Europe, Sol 3, Milky Way
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created Re: A Dragon, with an SDK later
on 01-06-2005 04:51 PM
It's always funny when someone argues about what a creature that doesn't exist should look like. [img]/images/graemlins/smile.gif[/img]
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, polycounter,
813 Posts,
Join Date Oct 2004,
Location Kirkland, WA
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created Re: A Dragon, with an SDK later
on 01-06-2005 06:53 PM
[ QUOTE ]
It's always funny when someone argues about what a creature that doesn't exist should look like. [img]/images/graemlins/smile.gif[/img]
[/ QUOTE ]
quoted for truth
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, veteran polycounter,
4,291 Posts,
Join Date Nov 2004,
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created Re: A Dragon, with an SDK later
on 01-06-2005 07:49 PM
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, card carrying polycounter,
2,179 Posts,
Join Date Oct 2004,
Location Irvine Ca
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created Re: A Dragon, with an SDK later
on 01-06-2005 10:01 PM
ggz gir!
but i think u forgot to update that wireframe pic ;x the sphere on the chest isnt on the wireframe pic but is on the smoof ;<
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, triangle,
270 Posts,
Join Date Oct 2004,
Location Canada
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created Re: A Dragon, with an SDK later
on 01-07-2005 09:34 PM
finnished the skinmaps, they probably arent as good as your all used to mind...
and i dunno anywhere i can upload the file [img]/images/graemlins/frown.gif[/img]
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, veteran polycounter,
4,291 Posts,
Join Date Nov 2004,
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created Re: A Dragon, with an SDK later
on 01-07-2005 10:40 PM
not the best or fastest host in the world, but its free
www.freewebs.com
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, spline,
219 Posts,
Join Date Oct 2004,
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created Re: A Dragon, with an SDK later
on 01-07-2005 11:56 PM
http://mitglied.lycos.de/max3/Dragon%20SDK.rar
the sdk file includes the model in .Max format (version 6+) and in .3ds format, also includes the skinmaps.
please dont edit the model, but feel free to adjust the skinmap to suit yourselves.
i look forward to some good skins [img]/images/graemlins/laugh.gif[/img]
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, veteran polycounter,
4,291 Posts,
Join Date Nov 2004,
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