Re: Environment art for next gen. console games?
on 01-03-2005 08:39 AM
Fish - 30 fps isn't that bad for a console game. Most PS2 games run at 30fps, and it's usually hard to notice. I still agree though, that the art quality won't quite be to Unreal3 standards.
Strangefate, I agree and disagree with you. I think the higher the target is, the more the textures will remain the same. For example, the PS3 is getting 256MB of ram. This will allow us to use texture sizes that we previously only used on Xbox or PC. With a larger percentage of the populous owning HDTV sets, it should be handy. For Xbox2 and PC however, I think the texture sizes will remain more of the same.
As you said though, it's really dependant on the situation and platform. If you game has closed off enviornments, you can go hog wild with polys and textures. But with open-area games like UnrealTournament 2 or FarCry, you'll have to budget everything carefully, as to not kill your fill rate or memory budget.
On a side note, I'm EXTREMELY pleased to see that Sony has chosen an Nvidia chipset for their graphics solution. Their proprietary "emotion engine" and gpu were crap.