Re: quadrangulate in max
on 12-28-2004 09:11 AM
Usagi: Well, convert your mesh to Editable Poly, then press Backspace when you have any edge selected that you want to remove (like an edge turning a quad into 2 triangles). The edge will disappear, leaving the geometry and UV's intact.
Backspace is the default key for Remove Edge.
The "Delete" key also removes edges but I believe it will delete the faces surrounding the selected edge too, so don't hit that. Unless my memory is faulty, then I've got these 2 keys the wrong way round. [img]/images/graemlins/smile.gif[/img]