Re: 3ds max: can\'t remove this edge...
on 12-22-2004 04:34 PM
It's not a problem with your mesh, it's just the way Editable Poly works. When using EP, there are certain rules it follow that make it impossible to do things like weld vertices on three planes that share and edge, and deleting an edge in a "donut" like you're showing. It just needs it to be there for whatever reason. To demonstrate, convert your model to an Editable Mesh and make that edge invisilbe, then convert it back to an Editable Poly and you'll see that edge, or one of the others, appear again.
I think it has to do with something like the polys need to be "closed". Imagine this model were made of paper, with that edge there you could take it apart and "unfold" it, without the edge it's not a real shape. I don't know if that make any sense. [img]/images/graemlins/smile.gif[/img]
Edit: Eric beat me to it. [img]/images/graemlins/smile.gif[/img]