Re: mapping advise for plant objects?
on 12-14-2004 01:26 PM
Personally I would map them all onto one texture sheet. For the alpha'd leaves, just re-use as much texture space as possible (without making it too obvious), so put the uv's for a set of leaves on one side of the plant, right on top of the uv's for a set of leaves for the other side (except maybe flip the UV's upside down or something so it's less obvious that it's the same texture used again).
I think doing it on 2 different textures would only really become an issue on console games since they usually have limited texture budgets, so you wouldn't want to use alpha on a large texture if only a small part of it actually "needed" it.
That's what I think anyway.