created mapping advise for plant objects?
on 12-14-2004 01:21 PM
hey guys
I understand this answer may change depending on engines etc but I am lookign for a general rule...if there is such a thing and general way of thinking when doing such things.
Basically I have me a plant,its in a pot,has a stork,then of course the branched/leaves as planes.
My question is How should I go about mapping this?
Should I cram it all onto 1 texture map and use alphas where nessary,or should i do the leaves on a small dedicated texture with alpha applied and the pot on a seperate texture map (I have found however this wastes alot of texture space on the map and I can't see a way around it)
Thanks for any advise.
John
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